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Remove roomtext from otherlevelclass
Since it's unused, it's better to just delete it because there's no way to test it to see if it's buggy or not.
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3 changed files with 0 additions and 23 deletions
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@ -1315,12 +1315,6 @@ void mapclass::loadlevel(int rx, int ry)
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tileset = otherlevel.roomtileset;
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//do the appear/remove roomname here
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if (otherlevel.roomtexton)
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{
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roomtexton = true;
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roomtext = std::vector<Roomtext>(otherlevel.roomtext);
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}
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
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{
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hiddenname = "The Ship";
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@ -2,15 +2,6 @@
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#include "MakeAndPlay.h"
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void otherlevelclass::addline(std::string t)
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{
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Roomtext text;
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text.x = 0;
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text.y = 0;
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text.text = t;
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roomtext.push_back(text);
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}
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const int* otherlevelclass::loadlevel(int rx, int ry)
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{
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int t;
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@ -22,9 +13,6 @@ const int* otherlevelclass::loadlevel(int rx, int ry)
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const int* result;
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roomname = "";
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roomtext.clear();
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roomtexton = false;
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switch(t)
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{
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#if !defined(MAKEANDPLAY)
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@ -26,16 +26,11 @@ public:
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ACTIVITY
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};
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void addline(std::string t);
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const int* loadlevel(int rx, int ry);
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std::string roomname;
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int roomtileset;
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// roomtext thing in other level
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bool roomtexton;
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std::vector<Roomtext> roomtext;
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};
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#endif /* OTHERLEVEL_H */
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