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Remove roomtext from otherlevelclass

Since it's unused, it's better to just delete it because there's no way
to test it to see if it's buggy or not.
This commit is contained in:
Misa 2020-07-06 12:33:50 -07:00 committed by Ethan Lee
parent a698d3a6f8
commit ec960b0f95
3 changed files with 0 additions and 23 deletions

View file

@ -1315,12 +1315,6 @@ void mapclass::loadlevel(int rx, int ry)
tileset = otherlevel.roomtileset;
//do the appear/remove roomname here
if (otherlevel.roomtexton)
{
roomtexton = true;
roomtext = std::vector<Roomtext>(otherlevel.roomtext);
}
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
{
hiddenname = "The Ship";

View file

@ -2,15 +2,6 @@
#include "MakeAndPlay.h"
void otherlevelclass::addline(std::string t)
{
Roomtext text;
text.x = 0;
text.y = 0;
text.text = t;
roomtext.push_back(text);
}
const int* otherlevelclass::loadlevel(int rx, int ry)
{
int t;
@ -22,9 +13,6 @@ const int* otherlevelclass::loadlevel(int rx, int ry)
const int* result;
roomname = "";
roomtext.clear();
roomtexton = false;
switch(t)
{
#if !defined(MAKEANDPLAY)

View file

@ -26,16 +26,11 @@ public:
ACTIVITY
};
void addline(std::string t);
const int* loadlevel(int rx, int ry);
std::string roomname;
int roomtileset;
// roomtext thing in other level
bool roomtexton;
std::vector<Roomtext> roomtext;
};
#endif /* OTHERLEVEL_H */