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Update SDL version to 2.0.22

2.0.22 just released 40 minutes ago.

This also updates the `Dockerfile` to use the URL from the GitHub
releases page, instead of SDL's servers.

I've also pushed a new Docker container to
`ghcr.io/infoteddy/vvvvvv-build`.
This commit is contained in:
Misa 2022-04-25 12:59:39 -07:00 committed by Misa Elizabeth Kai
parent 8bece4f6aa
commit eb46143098
3 changed files with 9 additions and 9 deletions

View file

@ -64,7 +64,7 @@ jobs:
name: Build (CentOS 7)
runs-on: ubuntu-latest
container: ghcr.io/infoteddy/vvvvvv-build@sha256:641092ceb715783183ff3cb6ec4932aecfa2161d135195c29e72c2ad665a4619
container: ghcr.io/infoteddy/vvvvvv-build@sha256:2965b59331026ce108836e5226cfda5e08a8c8440156b58944dff0fe5cf93f94
env:
CXXFLAGS: -I/usr/local/include/SDL2
@ -117,7 +117,7 @@ jobs:
runs-on: windows-latest
env:
SDL_VERSION: 2.0.20
SDL_VERSION: 2.0.22
steps:
- uses: actions/checkout@v1

View file

@ -2,9 +2,9 @@ FROM centos:7
# run first to improve caching (other things update more often than SDL2)
WORKDIR /tmp
RUN curl -O https://www.libsdl.org/release/SDL2-2.0.20.tar.gz
RUN tar -xf SDL2-2.0.20.tar.gz
RUN mkdir SDL2-2.0.20/build
RUN curl -LJO https://github.com/libsdl-org/SDL/releases/download/release-2.0.22/SDL2-2.0.22.tar.gz
RUN tar -xf SDL2-2.0.22.tar.gz
RUN mkdir SDL2-2.0.22/build
# add EPEL (for SDL2)
RUN yum -y install https://dl.fedoraproject.org/pub/epel/epel-release-latest-7.noarch.rpm
@ -20,12 +20,12 @@ RUN yum-builddep -y SDL2
RUN yum clean all
WORKDIR /tmp/SDL2-2.0.20/build
WORKDIR /tmp/SDL2-2.0.22/build
RUN ../configure
RUN make -j $(nproc)
RUN make install
WORKDIR /tmp
RUN rm -rf SDL2-2.0.20.tar.gz SDL2-2.0.20/
RUN rm -rf SDL2-2.0.22.tar.gz SDL2-2.0.22/
WORKDIR /

View file

@ -6,7 +6,7 @@ VVVVVV's official desktop versions are built with the following environments:
- macOS: Xcode CLT, currently targeting 10.9 SDK
- GNU/Linux: CentOS 7
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.20+. All other dependencies
The engine depends solely on [SDL2](https://libsdl.org/) 2.0.22+. All other dependencies
are statically linked into the engine. The development libraries for Windows can
be downloaded from SDL's website, Linux developers can find the dev libraries from their
respective repositories, and macOS developers should compile and install from source.
@ -23,7 +23,7 @@ To generate the projects on Windows:
# Put your SDL2 folders somewhere nice!
mkdir flibitBuild
cd flibitBuild
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.20\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.20\lib\x86\SDL2;C:\SDL2-2.0.20\lib\x86\SDL2main"
cmake -A Win32 -G "Visual Studio 10 2010" .. -DSDL2_INCLUDE_DIRS="C:\SDL2-2.0.22\include" -DSDL2_LIBRARIES="C:\SDL2-2.0.22\lib\x86\SDL2;C:\SDL2-2.0.22\lib\x86\SDL2main"
```
Note that on some systems, the `SDL2_LIBRARIES` list on Windows may need