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Remove global args from scriptclass

This commit removes all global args from the parameters of each function
on the scriptclass object, and updates all places they are called
accordingly. It also changes all instances of 'dwgfx' to 'graphics' in
Script.cpp.

Interestingly enough, it looks like editor.h depended on Script.h's
class define of the musicclass. I've temporarily placed the class define
in editor.h, but by the end of this patchset it'll be gone.
This commit is contained in:
Misa 2020-03-31 12:38:52 -07:00 committed by Ethan Lee
parent 2826bd828c
commit ea3c778b84
7 changed files with 172 additions and 180 deletions

View file

@ -1795,7 +1795,7 @@ SDL_assert(0 && "Remove open level dir");
} }
if (dwgfx.fademode == 1) if (dwgfx.fademode == 1)
script.startgamemode(game.mainmenu, key, dwgfx, game, map, obj, help, music); script.startgamemode(game.mainmenu);
} }
void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
@ -1956,7 +1956,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
//restart the time trial //restart the time trial
game.quickrestartkludge = false; game.quickrestartkludge = false;
script.startgamemode(game.timetriallevel + 3, key, dwgfx, game, map, obj, help, music); script.startgamemode(game.timetriallevel + 3);
game.deathseq = -1; game.deathseq = -1;
game.completestop = false; game.completestop = false;
} }
@ -2121,7 +2121,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
else if (game.intimetrial && dwgfx.fademode==0) else if (game.intimetrial && dwgfx.fademode==0)
{ {
//Quick restart of time trial //Quick restart of time trial
script.hardreset(key, dwgfx, game, map, obj, help, music); script.hardreset();
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (dwgfx.setflipmode) dwgfx.flipmode = true;
dwgfx.fademode = 2; dwgfx.fademode = 2;
game.completestop = true; game.completestop = true;
@ -2435,7 +2435,7 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
//This fixes an apparent frame flicker. //This fixes an apparent frame flicker.
FillRect(dwgfx.tempBuffer, 0x000000); FillRect(dwgfx.tempBuffer, 0x000000);
if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true; if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;
script.hardreset(key, dwgfx, game, map, obj, help, music); script.hardreset();
if(dwgfx.setflipmode) dwgfx.flipmode = true; if(dwgfx.setflipmode) dwgfx.flipmode = true;
dwgfx.fademode = 2; dwgfx.fademode = 2;
music.fadeout(); music.fadeout();

View file

@ -278,7 +278,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
game.gethardestroom(); game.gethardestroom();
//start depressing sequence here... //start depressing sequence here...
if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2; if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;
if (dwgfx.fademode == 1) script.resetgametomenu(dwgfx, game, map, obj, help, music); if (dwgfx.fademode == 1) script.resetgametomenu();
} }
else else
{ {
@ -523,7 +523,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
//Looping around, room change conditions! //Looping around, room change conditions!
} }
if (game.teleport_to_new_area) script.teleport(dwgfx, game, map, obj, help, music); if (game.teleport_to_new_area) script.teleport();
} }
void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help) void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help)
@ -657,7 +657,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
game.gethardestroom(); game.gethardestroom();
//start depressing sequence here... //start depressing sequence here...
if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2; if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;
if (dwgfx.fademode == 1) script.resetgametomenu(dwgfx, game, map, obj, help, music); if (dwgfx.fademode == 1) script.resetgametomenu();
} }
else else
{ {
@ -1544,5 +1544,5 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
} }
if (game.teleport_to_new_area) if (game.teleport_to_new_area)
script.teleport(dwgfx, game, map, obj, help, music); script.teleport();
} }

View file

@ -66,7 +66,7 @@ void scriptclass::tokenize( std::string t )
} }
} }
void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music ) void scriptclass::run()
{ {
while(running && scriptdelay<=0 && !game.pausescript) while(running && scriptdelay<=0 && !game.pausescript)
{ {
@ -98,7 +98,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
int curlevel=temprx+(ed.maxwidth*(tempry)); int curlevel=temprx+(ed.maxwidth*(tempry));
ed.level[curlevel].warpdir=ss_toi(words[3]); ed.level[curlevel].warpdir=ss_toi(words[3]);
//If screen warping, then override all that: //If screen warping, then override all that:
dwgfx.backgrounddrawn = false; graphics.backgrounddrawn = false;
//Do we update our own room? //Do we update our own room?
if(game.roomx-100==temprx && game.roomy-100==tempry){ if(game.roomx-100==temprx && game.roomy-100==tempry){
@ -109,7 +109,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
if(ed.level[curlevel].tileset==2){ if(ed.level[curlevel].tileset==2){
//Lab //Lab
map.background = 2; map.background = 2;
dwgfx.rcol = ed.level[curlevel].tilecol; graphics.rcol = ed.level[curlevel].tilecol;
}else if(ed.level[curlevel].tileset==3){ }else if(ed.level[curlevel].tileset==3){
//Warp Zone //Warp Zone
map.background = 6; map.background = 6;
@ -117,15 +117,15 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
}else if(ed.level[curlevel].warpdir==1){ }else if(ed.level[curlevel].warpdir==1){
map.warpx=true; map.warpx=true;
map.background=3; map.background=3;
dwgfx.rcol = ed.getwarpbackground(temprx,tempry); graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==2){ }else if(ed.level[curlevel].warpdir==2){
map.warpy=true; map.warpy=true;
map.background=4; map.background=4;
dwgfx.rcol = ed.getwarpbackground(temprx,tempry); graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==3){ }else if(ed.level[curlevel].warpdir==3){
map.warpx=true; map.warpy=true; map.warpx=true; map.warpy=true;
map.background = 5; map.background = 5;
dwgfx.rcol = ed.getwarpbackground(temprx,tempry); graphics.rcol = ed.getwarpbackground(temprx,tempry);
} }
} }
} }
@ -284,17 +284,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
if (words[0] == "cutscene") if (words[0] == "cutscene")
{ {
dwgfx.showcutscenebars = true; graphics.showcutscenebars = true;
} }
if (words[0] == "endcutscene") if (words[0] == "endcutscene")
{ {
dwgfx.showcutscenebars = false; graphics.showcutscenebars = false;
} }
if (words[0] == "untilbars") if (words[0] == "untilbars")
{ {
if (dwgfx.showcutscenebars) if (graphics.showcutscenebars)
{ {
if (dwgfx.cutscenebarspos < 360) if (graphics.cutscenebarspos < 360)
{ {
scriptdelay = 1; scriptdelay = 1;
position--; position--;
@ -302,7 +302,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else else
{ {
if (dwgfx.cutscenebarspos > 0) if (graphics.cutscenebarspos > 0)
{ {
scriptdelay = 1; scriptdelay = 1;
position--; position--;
@ -573,17 +573,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else if (words[0] == "flipme") else if (words[0] == "flipme")
{ {
if(dwgfx.flipmode) texty += 2*(120 - texty) - 8*(txtnumlines+2); if(graphics.flipmode) texty += 2*(120 - texty) - 8*(txtnumlines+2);
} }
else if (words[0] == "speak_active") else if (words[0] == "speak_active")
{ {
//Ok, actually display the textbox we've initilised now! //Ok, actually display the textbox we've initilised now!
dwgfx.createtextbox(txt[0], textx, texty, r, g, b); graphics.createtextbox(txt[0], textx, texty, r, g, b);
if (txtnumlines > 1) if (txtnumlines > 1)
{ {
for (i = 1; i < txtnumlines; i++) for (i = 1; i < txtnumlines; i++)
{ {
dwgfx.addline(txt[i]); graphics.addline(txt[i]);
} }
} }
@ -592,23 +592,23 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
//position to the left of the player //position to the left of the player
textx += 10000; textx += 10000;
textx -= dwgfx.textboxwidth(); textx -= graphics.textboxwidth();
textx += 16; textx += 16;
dwgfx.textboxmoveto(textx); graphics.textboxmoveto(textx);
} }
if (textx == -500 || textx == -1) if (textx == -500 || textx == -1)
{ {
dwgfx.textboxcenterx(); graphics.textboxcenterx();
} }
if (texty == -500) if (texty == -500)
{ {
dwgfx.textboxcentery(); graphics.textboxcentery();
} }
dwgfx.textboxadjust(); graphics.textboxadjust();
dwgfx.textboxactive(); graphics.textboxactive();
if (!game.backgroundtext) if (!game.backgroundtext)
{ {
@ -623,12 +623,12 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
else if (words[0] == "speak") else if (words[0] == "speak")
{ {
//Exactly as above, except don't make the textbox active (so we can use multiple textboxes) //Exactly as above, except don't make the textbox active (so we can use multiple textboxes)
dwgfx.createtextbox(txt[0], textx, texty, r, g, b); graphics.createtextbox(txt[0], textx, texty, r, g, b);
if (txtnumlines > 1) if (txtnumlines > 1)
{ {
for (i = 1; i < txtnumlines; i++) for (i = 1; i < txtnumlines; i++)
{ {
dwgfx.addline(txt[i]); graphics.addline(txt[i]);
} }
} }
@ -637,23 +637,23 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
//position to the left of the player //position to the left of the player
textx += 10000; textx += 10000;
textx -= dwgfx.textboxwidth(); textx -= graphics.textboxwidth();
textx += 16; textx += 16;
dwgfx.textboxmoveto(textx); graphics.textboxmoveto(textx);
} }
if (textx == -500 || textx == -1) if (textx == -500 || textx == -1)
{ {
dwgfx.textboxcenterx(); graphics.textboxcenterx();
} }
if (texty == -500) if (texty == -500)
{ {
dwgfx.textboxcentery(); graphics.textboxcentery();
} }
dwgfx.textboxadjust(); graphics.textboxadjust();
//dwgfx.textboxactive(); //graphics.textboxactive();
if (!game.backgroundtext) if (!game.backgroundtext)
{ {
@ -667,13 +667,13 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else if (words[0] == "endtext") else if (words[0] == "endtext")
{ {
dwgfx.textboxremove(); graphics.textboxremove();
game.hascontrol = true; game.hascontrol = true;
game.advancetext = false; game.advancetext = false;
} }
else if (words[0] == "endtextfast") else if (words[0] == "endtextfast")
{ {
dwgfx.textboxremovefast(); graphics.textboxremovefast();
game.hascontrol = true; game.hascontrol = true;
game.advancetext = false; game.advancetext = false;
} }
@ -1261,7 +1261,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else if (words[0] == "textboxactive") else if (words[0] == "textboxactive")
{ {
dwgfx.textboxactive(); graphics.textboxactive();
} }
else if (words[0] == "gamemode") else if (words[0] == "gamemode")
{ {
@ -1269,17 +1269,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
//TODO this draw the teleporter screen. This is a problem. :( //TODO this draw the teleporter screen. This is a problem. :(
game.gamestate = 5; game.gamestate = 5;
dwgfx.menuoffset = 240; //actually this should count the roomname graphics.menuoffset = 240; //actually this should count the roomname
if (map.extrarow) dwgfx.menuoffset -= 10; if (map.extrarow) graphics.menuoffset -= 10;
//dwgfx.menubuffer.copyPixels(dwgfx.screenbuffer, dwgfx.screenbuffer.rect, dwgfx.tl, null, null, false); //graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
dwgfx.resumegamemode = false; graphics.resumegamemode = false;
game.useteleporter = false; //good heavens don't actually use it game.useteleporter = false; //good heavens don't actually use it
} }
else if (words[1] == "game") else if (words[1] == "game")
{ {
dwgfx.resumegamemode = true; graphics.resumegamemode = true;
} }
} }
else if (words[0] == "ifexplored") else if (words[0] == "ifexplored")
@ -1430,20 +1430,20 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else if (words[0] == "befadein") else if (words[0] == "befadein")
{ {
dwgfx.fadeamount = 0; graphics.fadeamount = 0;
dwgfx.fademode= 0; graphics.fademode= 0;
} }
else if (words[0] == "fadein") else if (words[0] == "fadein")
{ {
dwgfx.fademode = 4; graphics.fademode = 4;
} }
else if (words[0] == "fadeout") else if (words[0] == "fadeout")
{ {
dwgfx.fademode = 2; graphics.fademode = 2;
} }
else if (words[0] == "untilfade") else if (words[0] == "untilfade")
{ {
if (dwgfx.fademode>1) if (graphics.fademode>1)
{ {
scriptdelay = 1; scriptdelay = 1;
position--; position--;
@ -1508,7 +1508,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
else if (words[0] == "rollcredits") else if (words[0] == "rollcredits")
{ {
game.gamestate = 6; game.gamestate = 6;
dwgfx.fademode = 4; graphics.fademode = 4;
game.creditposition = 0; game.creditposition = 0;
} }
else if (words[0] == "finalmode") else if (words[0] == "finalmode")
@ -1885,12 +1885,12 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
game.trinkets++; game.trinkets++;
obj.collect[ss_toi(words[1])] = 1; obj.collect[ss_toi(words[1])] = 1;
dwgfx.textboxremovefast(); graphics.textboxremovefast();
dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174); graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
dwgfx.addline(""); graphics.addline("");
dwgfx.addline("You have found a shiny trinket!"); graphics.addline("You have found a shiny trinket!");
dwgfx.textboxcenterx(); graphics.textboxcenterx();
std::string usethisnum; std::string usethisnum;
if (map.custommode) if (map.custommode)
@ -1901,8 +1901,8 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
usethisnum = "Twenty"; usethisnum = "Twenty";
} }
dwgfx.createtextbox(" " + help.number(game.trinkets) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174); graphics.createtextbox(" " + help.number(game.trinkets) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
dwgfx.textboxcenterx(); graphics.textboxcenterx();
if (!game.backgroundtext) if (!game.backgroundtext)
{ {
@ -1918,13 +1918,13 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
{ {
music.playef(3,10); music.playef(3,10);
dwgfx.textboxremovefast(); graphics.textboxremovefast();
dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174); graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
dwgfx.addline(""); graphics.addline("");
dwgfx.addline("You have found the secret lab!"); graphics.addline("You have found the secret lab!");
dwgfx.textboxcenterx(); graphics.textboxcenterx();
dwgfx.textboxcentery(); graphics.textboxcentery();
if (!game.backgroundtext) if (!game.backgroundtext)
{ {
@ -1938,15 +1938,15 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
else if (words[0] == "foundlab2") else if (words[0] == "foundlab2")
{ {
dwgfx.textboxremovefast(); graphics.textboxremovefast();
dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174); graphics.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
dwgfx.addline("the rest of the game. You can"); graphics.addline("the rest of the game. You can");
dwgfx.addline("now come back here at any time"); graphics.addline("now come back here at any time");
dwgfx.addline("by selecting the new SECRET LAB"); graphics.addline("by selecting the new SECRET LAB");
dwgfx.addline("option in the play menu."); graphics.addline("option in the play menu.");
dwgfx.textboxcenterx(); graphics.textboxcenterx();
dwgfx.textboxcentery(); graphics.textboxcentery();
if (!game.backgroundtext) if (!game.backgroundtext)
{ {
@ -2532,29 +2532,29 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
} }
} }
void scriptclass::resetgametomenu( Graphics& dwgfx, Game& game,mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music ) void scriptclass::resetgametomenu()
{ {
game.gamestate = TITLEMODE; game.gamestate = TITLEMODE;
dwgfx.flipmode = false; graphics.flipmode = false;
obj.nentity = 0; obj.nentity = 0;
dwgfx.fademode = 4; graphics.fademode = 4;
game.createmenu("gameover"); game.createmenu("gameover");
} }
void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music ) void scriptclass::startgamemode( int t )
{ {
switch(t) switch(t)
{ {
case 0: //Normal new game case 0: //Normal new game
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.start(); game.start();
game.jumpheld = true; game.jumpheld = true;
dwgfx.showcutscenebars = true; graphics.showcutscenebars = true;
dwgfx.cutscenebarspos = 320; graphics.cutscenebarspos = 320;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2570,14 +2570,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 1: case 1:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.start(); game.start();
game.loadtele(); game.loadtele();
game.gravitycontrol = game.savegc; game.gravitycontrol = game.savegc;
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2588,18 +2588,18 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 2: //Load Quicksave case 2: //Load Quicksave
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.start(); game.start();
game.loadquick(); game.loadquick();
game.gravitycontrol = game.savegc; game.gravitycontrol = game.savegc;
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2621,11 +2621,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.cameramode = 0; map.cameramode = 0;
map.colsuperstate = 0; map.colsuperstate = 0;
} }
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 3: case 3:
//Start Time Trial 1 //Start Time Trial 1
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2639,7 +2639,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2649,11 +2649,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 4: case 4:
//Start Time Trial 2 //Start Time Trial 2
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2667,7 +2667,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2677,11 +2677,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 5: case 5:
//Start Time Trial 3 tow //Start Time Trial 3 tow
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2695,7 +2695,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2705,11 +2705,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 6: case 6:
//Start Time Trial 4 station //Start Time Trial 4 station
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2723,7 +2723,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2733,11 +2733,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 7: case 7:
//Start Time Trial 5 warp //Start Time Trial 5 warp
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2751,7 +2751,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2761,11 +2761,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 8: case 8:
//Start Time Trial 6// final level! //Start Time Trial 6// final level!
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nocutscenes = true; game.nocutscenes = true;
game.intimetrial = true; game.intimetrial = true;
game.timetrialcountdown = 150; game.timetrialcountdown = 150;
@ -2785,7 +2785,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.starttrial(game.timetriallevel); game.starttrial(game.timetriallevel);
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2795,21 +2795,21 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 9: case 9:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nodeathmode = true; game.nodeathmode = true;
game.start(); game.start();
game.jumpheld = true; game.jumpheld = true;
dwgfx.showcutscenebars = true; graphics.showcutscenebars = true;
dwgfx.cutscenebarspos = 320; graphics.cutscenebarspos = 320;
//game.starttest(); //game.starttest();
//music.play(4); //music.play(4);
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2826,19 +2826,19 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 10: case 10:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.nodeathmode = true; game.nodeathmode = true;
game.nocutscenes = true; game.nocutscenes = true;
game.start(); game.start();
game.jumpheld = true; game.jumpheld = true;
dwgfx.showcutscenebars = true; graphics.showcutscenebars = true;
dwgfx.cutscenebarspos = 320; graphics.cutscenebarspos = 320;
//game.starttest(); //game.starttest();
//music.play(4); //music.play(4);
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2855,7 +2855,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 11: case 11:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.startspecial(0); game.startspecial(0);
game.jumpheld = true; game.jumpheld = true;
@ -2874,7 +2874,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.showteleporters = true; map.showteleporters = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -2886,11 +2886,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
music.play(11); music.play(11);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 12: case 12:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 2; game.lastsaved = 2;
@ -2910,7 +2910,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2925,7 +2925,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 13: case 13:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 3; game.lastsaved = 3;
@ -2945,7 +2945,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2960,7 +2960,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 14: case 14:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 4; game.lastsaved = 4;
@ -2980,7 +2980,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -2995,7 +2995,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 15: case 15:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 5; game.lastsaved = 5;
@ -3015,7 +3015,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3030,7 +3030,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 16: case 16:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 2; game.lastsaved = 2;
@ -3047,7 +3047,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3062,7 +3062,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 17: case 17:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 3; game.lastsaved = 3;
@ -3079,7 +3079,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3094,7 +3094,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 18: case 18:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 4; game.lastsaved = 4;
@ -3111,7 +3111,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3126,7 +3126,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
break; break;
case 19: case 19:
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
music.fadeout(); music.fadeout();
game.lastsaved = 5; game.lastsaved = 5;
@ -3143,7 +3143,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.jumpheld = true; game.jumpheld = true;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3159,14 +3159,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
case 20: case 20:
//Level editor //Level editor
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
ed.reset(); ed.reset();
music.fadeout(); music.fadeout();
game.gamestate = EDITORMODE; game.gamestate = EDITORMODE;
game.jumpheld = true; game.jumpheld = true;
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0) if(obj.nentity==0)
{ {
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
@ -3176,12 +3176,12 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.resetplayer(); map.resetplayer();
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
dwgfx.fademode = 4; graphics.fademode = 4;
break; break;
case 21: //play custom level (in editor) case 21: //play custom level (in editor)
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
music.fadeout(); music.fadeout();
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
//If warpdir() is used during playtesting, we need to set it back after! //If warpdir() is used during playtesting, we need to set it back after!
for (int j = 0; j < ed.maxheight; j++) for (int j = 0; j < ed.maxheight; j++)
{ {
@ -3198,11 +3198,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.customx = 100; map.customx = 100;
map.customy = 100; map.customy = 100;
//dwgfx.showcutscenebars = true; //graphics.showcutscenebars = true;
//dwgfx.cutscenebarspos = 320; //graphics.cutscenebarspos = 320;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -3228,7 +3228,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
music.fadeout(); music.fadeout();
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
game.customstart(); game.customstart();
game.jumpheld = true; game.jumpheld = true;
@ -3237,11 +3237,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
map.customx = 100; map.customx = 100;
map.customy = 100; map.customy = 100;
//dwgfx.showcutscenebars = true; //graphics.showcutscenebars = true;
//dwgfx.cutscenebarspos = 320; //graphics.cutscenebarspos = 320;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -3253,14 +3253,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
} }
map.gotoroom(game.saverx, game.savery); map.gotoroom(game.saverx, game.savery);
ed.generatecustomminimap(dwgfx, map); ed.generatecustomminimap(graphics, map);
map.customshowmm=true; map.customshowmm=true;
if(ed.levmusic>0){ if(ed.levmusic>0){
music.play(ed.levmusic); music.play(ed.levmusic);
}else{ }else{
music.currentsong=-1; music.currentsong=-1;
} }
dwgfx.fademode = 4; graphics.fademode = 4;
//load("intro"); //load("intro");
break; break;
case 23: //Continue in custom level case 23: //Continue in custom level
@ -3271,7 +3271,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.gamestate = GAMEMODE; game.gamestate = GAMEMODE;
music.fadeout(); music.fadeout();
hardreset(key, dwgfx, game, map, obj, help, music); hardreset();
map.custommodeforreal = true; map.custommodeforreal = true;
map.custommode = true; map.custommode = true;
map.customx = 100; map.customx = 100;
@ -3283,11 +3283,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
game.gravitycontrol = game.savegc; game.gravitycontrol = game.savegc;
//dwgfx.showcutscenebars = true; //graphics.showcutscenebars = true;
//dwgfx.cutscenebarspos = 320; //graphics.cutscenebarspos = 320;
//set flipmode //set flipmode
if (dwgfx.setflipmode) dwgfx.flipmode = true; if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0) if(obj.nentity==0)
{ {
@ -3305,8 +3305,8 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
music.currentsong=-1; music.currentsong=-1;
} }
*/ */
ed.generatecustomminimap(dwgfx, map); ed.generatecustomminimap(graphics, map);
dwgfx.fademode = 4; graphics.fademode = 4;
//load("intro"); //load("intro");
break; break;
#endif #endif
@ -3319,7 +3319,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
} }
} }
void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music ) void scriptclass::teleport()
{ {
//er, ok! Teleport to a new area, so! //er, ok! Teleport to a new area, so!
//A general rule of thumb: if you teleport with a companion, get rid of them! //A general rule of thumb: if you teleport with a companion, get rid of them!
@ -3402,7 +3402,7 @@ void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entitycl
else else
{ {
//change music based on location //change music based on location
if (dwgfx.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4) if (graphics.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4)
{ {
music.niceplay(9); music.niceplay(9);
} }
@ -3412,22 +3412,22 @@ void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entitycl
} }
if (!game.intimetrial && !game.nodeathmode && !game.inintermission) if (!game.intimetrial && !game.nodeathmode && !game.inintermission)
{ {
if (dwgfx.flipmode) if (graphics.flipmode)
{ {
dwgfx.createtextbox(" Game Saved ", -1, 202, 174, 174, 174); graphics.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
dwgfx.textboxtimer(25); graphics.textboxtimer(25);
} }
else else
{ {
dwgfx.createtextbox(" Game Saved ", -1, 12, 174, 174, 174); graphics.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
dwgfx.textboxtimer(25); graphics.textboxtimer(25);
} }
game.savetele(); game.savetele();
} }
} }
} }
void scriptclass::hardreset( KeyPoll& key, Graphics& dwgfx, Game& game,mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music ) void scriptclass::hardreset()
{ {
//Game: //Game:
game.hascontrol = true; game.hascontrol = true;
@ -3524,11 +3524,11 @@ void scriptclass::hardreset( KeyPoll& key, Graphics& dwgfx, Game& game,mapclass&
game.pausescript = false; game.pausescript = false;
//dwgraphicsclass //dwgraphicsclass
dwgfx.backgrounddrawn = false; graphics.backgrounddrawn = false;
dwgfx.textboxremovefast(); graphics.textboxremovefast();
dwgfx.flipmode = false; //This will be reset if needs be elsewhere graphics.flipmode = false; //This will be reset if needs be elsewhere
dwgfx.showcutscenebars = false; graphics.showcutscenebars = false;
dwgfx.cutscenebarspos = 0; graphics.cutscenebarspos = 0;
//mapclass //mapclass
map.warpx = false; map.warpx = false;

View file

@ -7,9 +7,6 @@
#include "Enums.h" #include "Enums.h"
class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass;class musicclass;
class scriptclass class scriptclass
{ {
public: public:
@ -30,20 +27,15 @@ public:
void tokenize(std::string t); void tokenize(std::string t);
void run(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, void run();
entityclass& obj, UtilityClass& help, musicclass& music);
void resetgametomenu(Graphics& dwgfx, Game& game,mapclass& map, void resetgametomenu();
entityclass& obj, UtilityClass& help, musicclass& music);
void startgamemode(int t, KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, void startgamemode(int t);
entityclass& obj, UtilityClass& help, musicclass& music);
void teleport(Graphics& dwgfx, Game& game, mapclass& map, void teleport();
entityclass& obj, UtilityClass& help, musicclass& music);
void hardreset(KeyPoll& key, Graphics& dwgfx, Game& game,mapclass& map, void hardreset();
entityclass& obj, UtilityClass& help, musicclass& music);
//Script contents //Script contents
std::vector<std::string> commands; std::vector<std::string> commands;

View file

@ -4491,7 +4491,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
music.stopmusic(); music.stopmusic();
dwgfx.backgrounddrawn=false; dwgfx.backgrounddrawn=false;
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
script.startgamemode(21, key, dwgfx, game, map, obj, help, music); script.startgamemode(21);
} }
//Return to game //Return to game
//game.gamestate=GAMEMODE; //game.gamestate=GAMEMODE;

View file

@ -7,7 +7,7 @@
#include <string> #include <string>
#include "Script.h" #include "Script.h"
class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass; class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass; class musicclass;
class edentities{ class edentities{

View file

@ -249,7 +249,7 @@ int main(int argc, char *argv[])
/* /*
//game.gamestate=GAMEMODE; //game.gamestate=GAMEMODE;
//game.start(obj,music); //game.start(obj,music);
//script.startgamemode(8, key, graphics, game, map, obj, help, music); //script.startgamemode(8);
// map.finalmode = true; //Enable final level mode // map.finalmode = true; //Enable final level mode
//map.finalx = 41; map.finaly = 52; //Midpoint //map.finalx = 41; map.finaly = 52; //Midpoint
//map.finalstretch = true; //map.finalstretch = true;
@ -405,7 +405,7 @@ int main(int argc, char *argv[])
{ {
if (script.running) if (script.running)
{ {
script.run(key, graphics, game, map, obj, help, music); script.run();
} }
gameinput(key, graphics, game, map, obj, help, music); gameinput(key, graphics, game, map, obj, help, music);
@ -444,7 +444,7 @@ int main(int argc, char *argv[])
{ {
if (script.running) if (script.running)
{ {
script.run(key, graphics, game, map, obj, help, music); script.run();
} }
gameinput(key, graphics, game, map, obj, help, music); gameinput(key, graphics, game, map, obj, help, music);
} }