mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Interpolate fade amount
This makes the fadeouts and fadeins (screenwipes) much more buttery smooth.
This commit is contained in:
parent
8fde6f28a3
commit
e897543383
2 changed files with 6 additions and 2 deletions
|
@ -90,6 +90,7 @@ void Graphics::init()
|
|||
fadebars.resize(15);
|
||||
|
||||
fadeamount = 0;
|
||||
oldfadeamount = 0;
|
||||
fademode = 0;
|
||||
|
||||
// initialize everything else to zero
|
||||
|
@ -1074,6 +1075,7 @@ void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int
|
|||
|
||||
void Graphics::drawfade()
|
||||
{
|
||||
int usethisamount = lerp(oldfadeamount, fadeamount);
|
||||
if ((fademode == 1)||(fademode == 4))
|
||||
{
|
||||
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
|
||||
|
@ -1082,14 +1084,14 @@ void Graphics::drawfade()
|
|||
{
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
FillRect(backBuffer, fadebars[i], i * 16, fadeamount, 16, 0x000000 );
|
||||
FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
|
||||
}
|
||||
}
|
||||
else if(fademode==5 )
|
||||
{
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
FillRect(backBuffer, fadebars[i]-fadeamount, i * 16, 500, 16, 0x000000 );
|
||||
FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1097,6 +1099,7 @@ void Graphics::drawfade()
|
|||
|
||||
void Graphics::processfade()
|
||||
{
|
||||
oldfadeamount = fadeamount;
|
||||
if (fademode > 1)
|
||||
{
|
||||
if (fademode == 2)
|
||||
|
|
|
@ -264,6 +264,7 @@ public:
|
|||
|
||||
int fademode;
|
||||
int fadeamount;
|
||||
int oldfadeamount;
|
||||
std::vector <int> fadebars;
|
||||
|
||||
bool trinketcolset;
|
||||
|
|
Loading…
Reference in a new issue