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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 18:19:43 +01:00
Interpolate fade amount
This makes the fadeouts and fadeins (screenwipes) much more buttery smooth.
This commit is contained in:
parent
8fde6f28a3
commit
e897543383
2 changed files with 6 additions and 2 deletions
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@ -90,6 +90,7 @@ void Graphics::init()
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fadebars.resize(15);
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fadebars.resize(15);
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fadeamount = 0;
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fadeamount = 0;
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oldfadeamount = 0;
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fademode = 0;
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fademode = 0;
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// initialize everything else to zero
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// initialize everything else to zero
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@ -1074,6 +1075,7 @@ void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int
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void Graphics::drawfade()
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void Graphics::drawfade()
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{
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{
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int usethisamount = lerp(oldfadeamount, fadeamount);
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if ((fademode == 1)||(fademode == 4))
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if ((fademode == 1)||(fademode == 4))
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{
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{
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FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
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FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
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@ -1082,14 +1084,14 @@ void Graphics::drawfade()
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{
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{
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for (int i = 0; i < 15; i++)
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for (int i = 0; i < 15; i++)
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{
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{
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FillRect(backBuffer, fadebars[i], i * 16, fadeamount, 16, 0x000000 );
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FillRect(backBuffer, fadebars[i], i * 16, usethisamount, 16, 0x000000 );
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}
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}
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}
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}
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else if(fademode==5 )
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else if(fademode==5 )
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{
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{
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for (int i = 0; i < 15; i++)
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for (int i = 0; i < 15; i++)
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{
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{
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FillRect(backBuffer, fadebars[i]-fadeamount, i * 16, 500, 16, 0x000000 );
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FillRect(backBuffer, fadebars[i]-usethisamount, i * 16, 500, 16, 0x000000 );
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}
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}
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}
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}
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@ -1097,6 +1099,7 @@ void Graphics::drawfade()
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void Graphics::processfade()
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void Graphics::processfade()
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{
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{
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oldfadeamount = fadeamount;
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if (fademode > 1)
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if (fademode > 1)
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{
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{
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if (fademode == 2)
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if (fademode == 2)
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@ -264,6 +264,7 @@ public:
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int fademode;
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int fademode;
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int fadeamount;
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int fadeamount;
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int oldfadeamount;
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std::vector <int> fadebars;
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std::vector <int> fadebars;
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bool trinketcolset;
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bool trinketcolset;
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