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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Re-color one-way tiles to match their tileset

One-ways have always had this problem where they're always yellow. That
means unless you specifically use yellow, it'll never match the tileset.

The best way to fix this without requiring new graphics or changing
existing ones is to simply re-tint the one-way with the given color of
the room. That way, the black part of the tile is still black, but the
yellow is now some other color.
This commit is contained in:
Misa 2020-06-30 11:47:22 -07:00 committed by Ethan Lee
parent b5783007b3
commit e84194db55
3 changed files with 230 additions and 4 deletions

View File

@ -636,8 +636,20 @@ void Graphics::drawtile( int x, int y, int t )
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17)
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
}
}
@ -647,8 +659,20 @@ void Graphics::drawtile2( int x, int y, int t )
{
return;
}
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17)
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, backBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
}
}
@ -3088,14 +3112,36 @@ void Graphics::drawforetile(int x, int y, int t)
{
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17)
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile2(int x, int y, int t)
{
SDL_Rect rect;
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
#if !defined(NO_CUSTOM_LEVELS)
if (t >= 14 && t <= 17)
{
colourTransform thect = {ed.getonewaycol()};
BlitSurfaceTinted(tiles2[t], NULL, foregroundBuffer, &rect, thect);
}
else
#endif
{
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
}
}
void Graphics::drawforetile3(int x, int y, int t, int off)

View File

@ -5598,6 +5598,183 @@ void editorinput()
}
#endif /* NO_EDITOR */
// Return a graphics-ready color based off of the given tileset and tilecol
// Much kudos to Dav999 for saving me a lot of work, because I stole these colors from const.lua in Ved! -Info Teddy
Uint32 editorclass::getonewaycol(const int rx, const int ry)
{
const int roomnum = rx + ry*maxwidth;
if (roomnum < 0 || roomnum >= 400)
{
return graphics.getRGB(255, 255, 255);
}
const edlevelclass& room = level[roomnum];
switch (room.tileset) {
case 0: // Space Station
switch (room.tilecol) {
case -1:
return graphics.getRGB(109, 109, 109);
case 0:
return graphics.getRGB(131, 141, 235);
case 1:
return graphics.getRGB(227, 140, 227);
case 2:
return graphics.getRGB(242, 126, 151);
case 3:
return graphics.getRGB(229, 235, 133);
case 4:
return graphics.getRGB(148, 238, 130);
case 5:
return graphics.getRGB(140, 165, 227);
case 6:
return graphics.getRGB(227, 140, 148);
case 7:
return graphics.getRGB(140, 173, 228);
case 8:
return graphics.getRGB(142, 235, 137);
case 9:
return graphics.getRGB(137, 235, 206);
case 10:
return graphics.getRGB(235, 139, 223);
case 11:
return graphics.getRGB(238, 130, 138);
case 12:
return graphics.getRGB(137, 235, 178);
case 13:
return graphics.getRGB(125, 205, 247);
case 14:
return graphics.getRGB(190, 137, 235);
case 15:
return graphics.getRGB(235, 137, 206);
case 16:
return graphics.getRGB(229, 247, 127);
case 17:
return graphics.getRGB(127, 200, 247);
case 18:
return graphics.getRGB(197, 137, 235);
case 19:
return graphics.getRGB(235, 131, 175);
case 20:
return graphics.getRGB(242, 210, 123);
case 21:
return graphics.getRGB(131, 235, 158);
case 22:
return graphics.getRGB(242, 126, 151);
case 23:
return graphics.getRGB(219, 243, 123);
case 24:
return graphics.getRGB(131, 234, 145);
case 25:
return graphics.getRGB(131, 199, 234);
case 26:
return graphics.getRGB(141, 131, 234);
case 27:
return graphics.getRGB(226, 140, 144);
case 28:
return graphics.getRGB(129, 236, 144);
case 29:
return graphics.getRGB(235, 231, 131);
case 30:
return graphics.getRGB(153, 235, 131);
case 31:
return graphics.getRGB(207, 131, 235);
}
break;
case 1: // Outside
switch (room.tilecol) {
case 0:
return graphics.getRGB(57, 86, 140);
case 1:
return graphics.getRGB(156, 42, 42);
case 2:
return graphics.getRGB(42, 156, 155);
case 3:
return graphics.getRGB(125, 36, 162);
case 4:
return graphics.getRGB(191, 198, 0);
case 5:
return graphics.getRGB(0, 198, 126);
case 6:
return graphics.getRGB(224, 110, 177);
case 7:
return graphics.getRGB(255, 142, 87);
}
break;
case 2: // Lab
switch (room.tilecol) {
case 0:
return graphics.getRGB(0, 165, 206);
case 1:
return graphics.getRGB(206, 5, 0);
case 2:
return graphics.getRGB(222, 0, 173);
case 3:
return graphics.getRGB(27, 67, 255);
case 4:
return graphics.getRGB(194, 206, 0);
case 5:
return graphics.getRGB(0, 206, 39);
case 6:
return graphics.getRGB(0, 165, 206);
}
break;
case 3: // Warp Zone
switch (room.tilecol) {
case 0:
return graphics.getRGB(113, 178, 197);
case 1:
return graphics.getRGB(197, 113, 119);
case 2:
return graphics.getRGB(196, 113, 197);
case 3:
return graphics.getRGB(149, 113, 197);
case 4:
return graphics.getRGB(197, 182, 113);
case 5:
return graphics.getRGB(141, 197, 113);
case 6:
return graphics.getRGB(109, 109, 109);
}
break;
case 4: // Ship
switch (room.tilecol) {
case 0:
return graphics.getRGB(0, 206, 39);
case 1:
return graphics.getRGB(0, 165, 206);
case 2:
return graphics.getRGB(194, 206, 0);
case 3:
return graphics.getRGB(206, 0, 160);
case 4:
return graphics.getRGB(27, 67, 255);
case 5:
return graphics.getRGB(206, 5, 0);
}
break;
}
// Uh, I guess return solid white
return graphics.getRGB(255, 255, 255);
}
// This version detects the room automatically
Uint32 editorclass::getonewaycol()
{
if (game.gamestate == EDITORMODE)
return getonewaycol(ed.levx, ed.levy);
else if (map.custommode)
return getonewaycol(game.roomx - 100, game.roomy - 100);
// Uh, I guess return solid white
return graphics.getRGB(255, 255, 255);
}
int editorclass::numtrinkets()
{
int temp = 0;

View File

@ -239,6 +239,9 @@ class editorclass{
int dmtile;
int dmtileeditor;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol();
int returneditoralpha;
int oldreturneditoralpha;