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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Simplify inits/resets in entityclass/mapclass
Instead of using somewhat-obtuse for-loops to initialize or reset these vectors, it takes up less lines of code and is clearer if we use std::vector::resize() and std::vector::clear() instead.
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3 changed files with 22 additions and 51 deletions
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@ -78,10 +78,8 @@ void entityclass::init()
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void entityclass::resetallflags()
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void entityclass::resetallflags()
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{
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{
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for (int i = 0; i < 100; i++)
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flags.clear();
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{
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flags.resize(100);
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flags[i] = false;
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}
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}
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}
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int entityclass::swncolour( int t )
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int entityclass::swncolour( int t )
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@ -59,32 +59,16 @@ mapclass::mapclass()
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vmult.push_back(int(i * 40));
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vmult.push_back(int(i * 40));
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}
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}
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//We create a blank map
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//We create a blank map
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for (int j = 0; j < 30; j++)
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contents.resize(40 * 30);
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{
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for (int i = 0; i < 40; i++)
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{
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contents.push_back(0);
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}
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}
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for (int j = 0; j < 20; j++)
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roomdeaths.resize(20 * 20);
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{
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roomdeathsfinal.resize(20 * 20);
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for (int i = 0; i < 20; i++)
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explored.resize(20 * 20);
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{
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areamap.push_back(0);
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roomdeaths.push_back(0);
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roomdeathsfinal.push_back(0);
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explored.push_back(0);
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}
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}
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tileset = 0;
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tileset = 0;
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initmapdata();
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initmapdata();
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for (int i = 0; i < 8; i++)
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specialnames.resize(8);
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{
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specialnames.push_back(std::string());
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}
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resetnames();
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resetnames();
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//Areamap starts at 100,100 and extends 20x20
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//Areamap starts at 100,100 and extends 20x20
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@ -110,7 +94,6 @@ mapclass::mapclass()
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2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,
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2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,
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2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,
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2,2,2,2,2,0,0,2,0,3,0,0,0,0,0,0,0,0,0,0,
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};
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};
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areamap.clear();
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areamap.insert(areamap.end(), tmap, tmap+400);
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areamap.insert(areamap.end(), tmap, tmap+400);
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}
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}
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@ -143,13 +126,8 @@ void mapclass::settrinket(int x, int y)
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void mapclass::resetmap()
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void mapclass::resetmap()
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{
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{
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//clear the explored area of the map
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//clear the explored area of the map
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for (int j = 0; j < 20; j++)
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explored.clear();
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{
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explored.resize(20 * 20);
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for (int i = 0; i < 20; i++)
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{
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explored[i + (j * 20)] = 0;
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}
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}
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}
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}
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void mapclass::resetnames()
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void mapclass::resetnames()
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@ -3536,15 +3536,12 @@ void scriptclass::hardreset()
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map.scrolldir = 0;
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map.scrolldir = 0;
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map.customshowmm=true;
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map.customshowmm=true;
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for (j = 0; j < 20; j++)
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map.roomdeaths.clear();
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{
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map.roomdeaths.resize(20 * 20);
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for (i = 0; i < 20; i++)
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map.roomdeathsfinal.clear();
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{
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map.roomdeathsfinal.resize(20 * 20);
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map.roomdeaths[i + (j * 20)] = 0;
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map.explored.clear();
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map.roomdeathsfinal[i + (j * 20)] = 0;
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map.explored.resize(20 * 20);
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map.explored[i + (j * 20)] = 0;
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}
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}
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//entityclass
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//entityclass
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obj.nearelephant = false;
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obj.nearelephant = false;
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obj.upsetmode = false;
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obj.upsetmode = false;
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@ -3554,20 +3551,18 @@ void scriptclass::hardreset()
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obj.trophytype = 0;
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obj.trophytype = 0;
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obj.altstates = 0;
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obj.altstates = 0;
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for (i = 0; i < 100; i++)
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obj.flags.clear();
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{
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obj.flags.resize(100);
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obj.flags[i] = false;
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}
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for (i = 0; i < 6; i++){
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for (i = 0; i < 6; i++){
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obj.customcrewmoods[i]=1;
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obj.customcrewmoods[i]=1;
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}
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}
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for (i = 0; i < 100; i++)
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obj.collect.clear();
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{
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obj.collect.resize(100);
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obj.collect[i] = false;
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obj.customcollect.clear();
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obj.customcollect[i] = false;
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obj.customcollect.resize(100);
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}
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i = 100; //previously a for-loop iterating over collect/customcollect set this to 100
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if (obj.getplayer() > -1){
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if (obj.getplayer() > -1){
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obj.entities[obj.getplayer()].tile = 0;
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obj.entities[obj.getplayer()].tile = 0;
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