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Make std::string-using script funcs pass around const references
This makes it so that whenever a string is passed into these functions, it's no longer needlessly copied.
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3 changed files with 7 additions and 7 deletions
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@ -32,7 +32,7 @@ void scriptclass::clearcustom(){
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customscripts.clear();
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}
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void scriptclass::tokenize( std::string t )
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void scriptclass::tokenize( const std::string& t )
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{
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j = 0;
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std::string tempword;
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@ -3725,7 +3725,7 @@ void scriptclass::hardreset()
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running = false;
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}
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void scriptclass::loadcustom(std::string t)
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void scriptclass::loadcustom(const std::string& t)
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{
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//this magic function breaks down the custom script and turns into real scripting!
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std::string cscriptname="";
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@ -22,18 +22,18 @@ public:
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scriptclass();
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void load(std::string name);
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void load(const std::string& name);
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void loadother(const char* t);
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void loadcustom(std::string t);
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void loadcustom(const std::string& t);
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void inline add(std::string t)
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void inline add(const std::string& t)
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{
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commands.push_back(t);
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}
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void clearcustom();
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void tokenize(std::string t);
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void tokenize(const std::string& t);
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void run();
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@ -1,7 +1,7 @@
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#include "Script.h"
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#include <SDL.h>
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void scriptclass::load(std::string name)
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void scriptclass::load(const std::string& name)
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{
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//loads script name t into the array
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position = 0;
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