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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Rename tempBuffer to menuoffbuffer
In general, "temp" is a bad name because it could mean anything. In this case the buffer isn't really temporary and it's only used for drawing the menu with a certain offset, so I made it use a better name. But also because I'm going to be adding temporary buffers so I don't want the names to be confused.
This commit is contained in:
parent
0a51141720
commit
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4 changed files with 8 additions and 8 deletions
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@ -110,7 +110,7 @@ void Graphics::init(void)
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m = 0;
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m = 0;
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linedelay = 0;
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linedelay = 0;
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menubuffer = NULL;
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menubuffer = NULL;
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tempBuffer = NULL;
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menuoffbuffer = NULL;
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warpbuffer = NULL;
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warpbuffer = NULL;
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warpbuffer_lerp = NULL;
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warpbuffer_lerp = NULL;
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footerbuffer = NULL;
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footerbuffer = NULL;
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@ -230,8 +230,8 @@ void Graphics::create_buffers(const SDL_PixelFormat* fmt)
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titlebg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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titlebg.buffer_lerp = CREATE_SURFACE(SCREEN_WIDTH_PIXELS + 16, SCREEN_HEIGHT_PIXELS + 16);
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SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(titlebg.buffer_lerp, SDL_BLENDMODE_NONE);
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tempBuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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menuoffbuffer = CREATE_SURFACE(SCREEN_WIDTH_PIXELS, SCREEN_HEIGHT_PIXELS);
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SDL_SetSurfaceBlendMode(tempBuffer, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceBlendMode(menuoffbuffer, SDL_BLENDMODE_NONE);
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#undef CREATE_SURFACE
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#undef CREATE_SURFACE
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}
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}
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@ -252,7 +252,7 @@ void Graphics::destroy_buffers(void)
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FREE_SURFACE(towerbg.buffer_lerp);
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FREE_SURFACE(towerbg.buffer_lerp);
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FREE_SURFACE(titlebg.buffer);
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FREE_SURFACE(titlebg.buffer);
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FREE_SURFACE(titlebg.buffer_lerp);
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FREE_SURFACE(titlebg.buffer_lerp);
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FREE_SURFACE(tempBuffer);
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FREE_SURFACE(menuoffbuffer);
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#undef FREE_SURFACE
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#undef FREE_SURFACE
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}
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}
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@ -3255,7 +3255,7 @@ void Graphics::menuoffrender(void)
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SDL_Rect offsetRect = {0, usethisoffset, backBuffer->w, backBuffer->h};
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SDL_Rect offsetRect = {0, usethisoffset, backBuffer->w, backBuffer->h};
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BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
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BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
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BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
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BlitSurfaceStandard(menuoffbuffer, NULL, backBuffer, NULL);
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BlitSurfaceStandard(menubuffer, NULL, backBuffer, &offsetRect);
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BlitSurfaceStandard(menubuffer, NULL, backBuffer, &offsetRect);
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gameScreen.UpdateScreen(backBuffer, NULL);
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gameScreen.UpdateScreen(backBuffer, NULL);
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@ -280,7 +280,7 @@ public:
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SDL_Surface* backBuffer;
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SDL_Surface* backBuffer;
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SDL_Surface* menubuffer;
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SDL_Surface* menubuffer;
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SDL_Surface* foregroundBuffer;
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SDL_Surface* foregroundBuffer;
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SDL_Surface* tempBuffer;
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SDL_Surface* menuoffbuffer;
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SDL_Surface* warpbuffer;
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SDL_Surface* warpbuffer;
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SDL_Surface* warpbuffer_lerp;
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SDL_Surface* warpbuffer_lerp;
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@ -3074,7 +3074,7 @@ static void mapmenuactionpress(const bool version2_2)
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//Kill contents of offset render buffer, since we do that for some reason.
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//Kill contents of offset render buffer, since we do that for some reason.
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//This fixes an apparent frame flicker.
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//This fixes an apparent frame flicker.
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ClearSurface(graphics.tempBuffer);
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ClearSurface(graphics.menuoffbuffer);
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graphics.fademode = FADE_START_FADEOUT;
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graphics.fademode = FADE_START_FADEOUT;
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music.fadeout();
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music.fadeout();
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map.nexttowercolour();
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map.nexttowercolour();
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@ -1961,7 +1961,7 @@ void gamerender(void)
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graphics.cutscenebars();
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graphics.cutscenebars();
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graphics.drawfade();
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graphics.drawfade();
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BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
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BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.menuoffbuffer, NULL);
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graphics.drawgui();
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graphics.drawgui();
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if (graphics.flipmode)
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if (graphics.flipmode)
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