mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Fix mixed indentation in Logic.cpp
It's clear that there was another person who added achievements and did some warp line stuff.
This commit is contained in:
parent
079544c0b1
commit
e56b0d9f39
1 changed files with 22 additions and 22 deletions
|
@ -762,7 +762,7 @@ void gamelogic()
|
||||||
game.swnrank = 1;
|
game.swnrank = 1;
|
||||||
if (game.swnbestrank < 1)
|
if (game.swnbestrank < 1)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav5");
|
NETWORK_unlockAchievement("vvvvvvsupgrav5");
|
||||||
game.swnbestrank = 1;
|
game.swnbestrank = 1;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -773,7 +773,7 @@ void gamelogic()
|
||||||
game.swnrank = 2;
|
game.swnrank = 2;
|
||||||
if (game.swnbestrank < 2)
|
if (game.swnbestrank < 2)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav10");
|
NETWORK_unlockAchievement("vvvvvvsupgrav10");
|
||||||
game.swnbestrank = 2;
|
game.swnbestrank = 2;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -784,7 +784,7 @@ void gamelogic()
|
||||||
game.swnrank = 3;
|
game.swnrank = 3;
|
||||||
if (game.swnbestrank < 3)
|
if (game.swnbestrank < 3)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav15");
|
NETWORK_unlockAchievement("vvvvvvsupgrav15");
|
||||||
game.swnbestrank = 3;
|
game.swnbestrank = 3;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -795,7 +795,7 @@ void gamelogic()
|
||||||
game.swnrank = 4;
|
game.swnrank = 4;
|
||||||
if (game.swnbestrank < 4)
|
if (game.swnbestrank < 4)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav20");
|
NETWORK_unlockAchievement("vvvvvvsupgrav20");
|
||||||
game.swnbestrank = 4;
|
game.swnbestrank = 4;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -806,7 +806,7 @@ void gamelogic()
|
||||||
game.swnrank = 5;
|
game.swnrank = 5;
|
||||||
if (game.swnbestrank < 5)
|
if (game.swnbestrank < 5)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav30");
|
NETWORK_unlockAchievement("vvvvvvsupgrav30");
|
||||||
game.swnbestrank = 5;
|
game.swnbestrank = 5;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -817,7 +817,7 @@ void gamelogic()
|
||||||
game.swnrank = 6;
|
game.swnrank = 6;
|
||||||
if (game.swnbestrank < 6)
|
if (game.swnbestrank < 6)
|
||||||
{
|
{
|
||||||
NETWORK_unlockAchievement("vvvvvvsupgrav60");
|
NETWORK_unlockAchievement("vvvvvvsupgrav60");
|
||||||
game.swnbestrank = 6;
|
game.swnbestrank = 6;
|
||||||
game.swnmessage = 2+30;
|
game.swnmessage = 2+30;
|
||||||
music.playef(26);
|
music.playef(26);
|
||||||
|
@ -1037,24 +1037,24 @@ void gamelogic()
|
||||||
obj.cleanup();
|
obj.cleanup();
|
||||||
|
|
||||||
//Using warplines?
|
//Using warplines?
|
||||||
if (obj.customwarpmode) {
|
if (obj.customwarpmode) {
|
||||||
//Rewritten system for mobile update: basically, the new logic is to
|
//Rewritten system for mobile update: basically, the new logic is to
|
||||||
//check if the player is leaving the map, and if so do a special check against
|
//check if the player is leaving the map, and if so do a special check against
|
||||||
//warp lines for collision
|
//warp lines for collision
|
||||||
obj.customwarpmodehon = false;
|
obj.customwarpmodehon = false;
|
||||||
obj.customwarpmodevon = false;
|
obj.customwarpmodevon = false;
|
||||||
|
|
||||||
int i = obj.getplayer();
|
int i = obj.getplayer();
|
||||||
if ((game.door_down > -2 && obj.entities[i].yp >= 226-16) || (game.door_up > -2 && obj.entities[i].yp < -2+16) || (game.door_left > -2 && obj.entities[i].xp < -14+16) || (game.door_right > -2 && obj.entities[i].xp >= 308-16)){
|
if ((game.door_down > -2 && obj.entities[i].yp >= 226-16) || (game.door_up > -2 && obj.entities[i].yp < -2+16) || (game.door_left > -2 && obj.entities[i].xp < -14+16) || (game.door_right > -2 && obj.entities[i].xp >= 308-16)){
|
||||||
//Player is leaving room
|
//Player is leaving room
|
||||||
obj.customwarplinecheck(i);
|
obj.customwarplinecheck(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(obj.customwarpmodehon){ map.warpy=true;
|
if(obj.customwarpmodehon){ map.warpy=true;
|
||||||
}else{ map.warpy=false; }
|
}else{ map.warpy=false; }
|
||||||
if(obj.customwarpmodevon){ map.warpx=true;
|
if(obj.customwarpmodevon){ map.warpx=true;
|
||||||
}else{ map.warpx=false; }
|
}else{ map.warpx=false; }
|
||||||
}
|
}
|
||||||
|
|
||||||
//Finally: Are we changing room?
|
//Finally: Are we changing room?
|
||||||
if (map.warpx && map.warpy)
|
if (map.warpx && map.warpy)
|
||||||
|
|
Loading…
Reference in a new issue