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Fix the 'Game Complete' trophy stand so it no longer hovers above the ground. Also update comments in Otherlevel.cpp to reflect what entities are actually being created.
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parent
e2321f84b9
commit
e48fef4fe5
2 changed files with 21 additions and 20 deletions
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@ -1768,6 +1768,7 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.tile = 188 + vx;
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entity.tile = 188 + vx;
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entity.colour = 37;
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entity.colour = 37;
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entity.h += 3;
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entity.h += 3;
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entity.yp -= 3;
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}
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}
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break;
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break;
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case 8:
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case 8:
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@ -8936,27 +8936,27 @@ const short* otherlevelclass::loadlevel(int rx, int ry)
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295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,
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295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,
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};
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};
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obj.createentity(96, 48, 25, 0, 1); //Terminal
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obj.createentity(96, 48, 25, 0, 1); // Trophy
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obj.createentity(128, 48, 25, 0, 2); //Terminal
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obj.createentity(128, 48, 25, 0, 2); // Trophy
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obj.createentity(160, 48, 25, 0, 3); //Terminal
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obj.createentity(160, 48, 25, 0, 3); // Trophy
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obj.createentity(192, 48, 25, 0, 4); //Terminal
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obj.createentity(192, 48, 25, 0, 4); // Trophy
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obj.createentity(224, 48, 25, 0, 5); //Terminal
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obj.createentity(224, 48, 25, 0, 5); // Trophy
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obj.createentity(256, 48, 25, 0, 6); //Terminal
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obj.createentity(256, 48, 25, 0, 6); // Trophy
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obj.createentity(96, 88, 25, 1, 13); //Terminal
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obj.createentity(96, 88, 25, 1, 13); // Trophy
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obj.createentity(128, 88, 25, 1, 14); //Terminal
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obj.createentity(128, 88, 25, 1, 14); // Trophy
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obj.createentity(160, 88, 25, 1, 15); //Terminal
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obj.createentity(160, 88, 25, 1, 15); // Trophy
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obj.createentity(192, 88, 25, 1, 16); //Terminal
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obj.createentity(192, 88, 25, 1, 16); // Trophy
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obj.createentity(224, 88, 25, 1, 17); //Terminal
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obj.createentity(224, 88, 25, 1, 17); // Trophy
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obj.createentity(256, 88, 25, 1, 18); //Terminal
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obj.createentity(256, 88, 25, 1, 18); // Trophy
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obj.createentity(96, 128-3, 25, 0, 7); //Terminal
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obj.createentity(96, 128, 25, 0, 7); // Trophy
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obj.createentity(96, 168, 25, 1, 8); //Terminal
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obj.createentity(96, 168, 25, 1, 8); // Trophy
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obj.createentity(160, 128, 25, 0, 12); //Terminal
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obj.createentity(160, 128, 25, 0, 12); // Trophy
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obj.createentity(192, 128, 25, 0, 11); //Terminal
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obj.createentity(192, 128, 25, 0, 11); // Trophy
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obj.createentity(224, 128, 25, 0, 10); //Terminal
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obj.createentity(224, 128, 25, 0, 10); // Trophy
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obj.createentity(256, 128, 25, 0, 9); //Terminal
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obj.createentity(256, 128, 25, 0, 9); // Trophy
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result = contents;
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result = contents;
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break;
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break;
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}
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}
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@ -8997,8 +8997,8 @@ const short* otherlevelclass::loadlevel(int rx, int ry)
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283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,
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283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,
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};
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};
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obj.createentity(152, 168, 25, 0, 20); //Terminal
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obj.createentity(152, 168, 25, 0, 19); // Trophy
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obj.createentity(152, 168, 25, 0, 19); //Terminal
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obj.createentity(152, 168, 25, 0, 20); // Trophy placeholder
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result = contents;
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result = contents;
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break;
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break;
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}
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}
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