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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Add separate tilecol max for direct mode
This commit readds the ability to select the rainbow BG in lab tileset in direct mode.
This commit is contained in:
parent
17e0d6c330
commit
e36c2764fb
2 changed files with 39 additions and 12 deletions
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@ -211,6 +211,8 @@ editorclass::editorclass(void)
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SDL_zeroa(tileset_min_colour);
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SDL_zeroa(tileset_max_colour);
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SDL_zeroa(tileset_min_colour_direct);
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SDL_zeroa(tileset_max_colour_direct);
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register_tileset(EditorTileset_SPACE_STATION, "Space Station");
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register_tileset(EditorTileset_OUTSIDE, "Outside");
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@ -269,6 +271,7 @@ editorclass::editorclass(void)
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register_tilecol(EditorTileset_LAB, 3, "basic", 289, "none", 0);
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register_tilecol(EditorTileset_LAB, 4, "lab_yellow", 292, "none", 0);
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register_tilecol(EditorTileset_LAB, 5, "lab_green", 295, "none", 0);
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register_tilecol(EditorTileset_LAB, 6, "none", 0, "none", 0, true);
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register_tilecol(EditorTileset_WARP_ZONE, 0, "basic", 80, "none", 120);
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register_tilecol(EditorTileset_WARP_ZONE, 1, "basic", 83, "none", 123);
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@ -291,19 +294,44 @@ void editorclass::register_tileset(EditorTilesets tileset, const char* name)
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tileset_names[tileset] = name;
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}
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void editorclass::register_tilecol(EditorTilesets tileset, const int index, const char* foreground_type, const int foreground_base, const char* background_type, const int background_base)
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{
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void editorclass::register_tilecol(
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EditorTilesets tileset,
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const int index,
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const char* foreground_type,
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const int foreground_base,
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const char* background_type,
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const int background_base,
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const bool direct
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) {
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EditorTilecolInfo info;
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info.foreground_type = foreground_type;
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info.foreground_base = foreground_base;
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info.background_type = background_type;
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info.background_base = background_base;
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info.direct_mode = direct;
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tileset_colors[tileset][index] = info;
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if (!direct)
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{
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tileset_min_colour[tileset] = SDL_min(tileset_min_colour[tileset], index);
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tileset_max_colour[tileset] = SDL_max(tileset_max_colour[tileset], index);
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}
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tileset_min_colour_direct[tileset] = SDL_min(tileset_min_colour_direct[tileset], index);
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tileset_max_colour_direct[tileset] = SDL_max(tileset_max_colour_direct[tileset], index);
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}
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void editorclass::register_tilecol(
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EditorTilesets tileset,
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const int index,
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const char* foreground_type,
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const int foreground_base,
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const char* background_type,
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const int background_base
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) {
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register_tilecol(tileset, index, foreground_type, foreground_base, background_type, background_base, false);
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}
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void editorclass::reset(void)
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{
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current_tool = EditorTool_WALLS;
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@ -2955,12 +2983,7 @@ static void handle_draw_input()
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{
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cl.setroomdirectmode(ed.levx, ed.levy, 0);
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ed.show_note(loc::gettext("Direct Mode Disabled"));
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// Kludge fix for rainbow BG here...
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if (cl.getroomprop(ed.levx, ed.levy)->tileset == 2
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&& cl.getroomprop(ed.levx, ed.levy)->tilecol == 6)
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{
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cl.setroomtilecol(ed.levx, ed.levy, 0);
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}
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ed.clamp_tilecol(ed.levx, ed.levy, true);
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}
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else
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{
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@ -4070,8 +4093,8 @@ void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
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const int tileset = room->tileset;
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int tilecol = room->tilecol;
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int mincol = tileset_min_colour[tileset];
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int maxcol = tileset_max_colour[tileset];
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int mincol = (room->directmode ? tileset_min_colour_direct : tileset_min_colour)[tileset];
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int maxcol = (room->directmode ? tileset_max_colour_direct : tileset_max_colour)[tileset];
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// If wrap is true, wrap-around, otherwise just cap
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if (tilecol > maxcol)
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@ -28,6 +28,7 @@ struct EditorTilecolInfo
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int foreground_base;
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const char* background_type;
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int background_base;
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bool direct_mode;
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};
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enum EditorTools
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@ -140,6 +141,7 @@ public:
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void reset(void);
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void register_tileset(EditorTilesets tileset, const char* name);
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void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct);
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void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base);
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void register_tool(EditorTools tool, const char* name, const char* keychar, SDL_KeyCode key, bool shift);
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@ -194,6 +196,8 @@ public:
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const char* tileset_names[NUM_EditorTilesets];
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int tileset_min_colour[NUM_EditorTilesets];
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int tileset_max_colour[NUM_EditorTilesets];
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int tileset_min_colour_direct[NUM_EditorTilesets];
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int tileset_max_colour_direct[NUM_EditorTilesets];
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const char* tool_names[NUM_EditorTools];
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const char* tool_key_chars[NUM_EditorTools];
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