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Add separate tilecol max for direct mode

This commit readds the ability to select the rainbow BG in lab tileset
in direct mode.
This commit is contained in:
AllyTally 2023-06-06 16:08:51 -03:00 committed by Misa Elizabeth Kai
parent 17e0d6c330
commit e36c2764fb
2 changed files with 39 additions and 12 deletions

View file

@ -211,6 +211,8 @@ editorclass::editorclass(void)
SDL_zeroa(tileset_min_colour); SDL_zeroa(tileset_min_colour);
SDL_zeroa(tileset_max_colour); SDL_zeroa(tileset_max_colour);
SDL_zeroa(tileset_min_colour_direct);
SDL_zeroa(tileset_max_colour_direct);
register_tileset(EditorTileset_SPACE_STATION, "Space Station"); register_tileset(EditorTileset_SPACE_STATION, "Space Station");
register_tileset(EditorTileset_OUTSIDE, "Outside"); register_tileset(EditorTileset_OUTSIDE, "Outside");
@ -269,6 +271,7 @@ editorclass::editorclass(void)
register_tilecol(EditorTileset_LAB, 3, "basic", 289, "none", 0); register_tilecol(EditorTileset_LAB, 3, "basic", 289, "none", 0);
register_tilecol(EditorTileset_LAB, 4, "lab_yellow", 292, "none", 0); register_tilecol(EditorTileset_LAB, 4, "lab_yellow", 292, "none", 0);
register_tilecol(EditorTileset_LAB, 5, "lab_green", 295, "none", 0); register_tilecol(EditorTileset_LAB, 5, "lab_green", 295, "none", 0);
register_tilecol(EditorTileset_LAB, 6, "none", 0, "none", 0, true);
register_tilecol(EditorTileset_WARP_ZONE, 0, "basic", 80, "none", 120); register_tilecol(EditorTileset_WARP_ZONE, 0, "basic", 80, "none", 120);
register_tilecol(EditorTileset_WARP_ZONE, 1, "basic", 83, "none", 123); register_tilecol(EditorTileset_WARP_ZONE, 1, "basic", 83, "none", 123);
@ -291,17 +294,42 @@ void editorclass::register_tileset(EditorTilesets tileset, const char* name)
tileset_names[tileset] = name; tileset_names[tileset] = name;
} }
void editorclass::register_tilecol(EditorTilesets tileset, const int index, const char* foreground_type, const int foreground_base, const char* background_type, const int background_base) void editorclass::register_tilecol(
{ EditorTilesets tileset,
const int index,
const char* foreground_type,
const int foreground_base,
const char* background_type,
const int background_base,
const bool direct
) {
EditorTilecolInfo info; EditorTilecolInfo info;
info.foreground_type = foreground_type; info.foreground_type = foreground_type;
info.foreground_base = foreground_base; info.foreground_base = foreground_base;
info.background_type = background_type; info.background_type = background_type;
info.background_base = background_base; info.background_base = background_base;
info.direct_mode = direct;
tileset_colors[tileset][index] = info; tileset_colors[tileset][index] = info;
tileset_min_colour[tileset] = SDL_min(tileset_min_colour[tileset], index); if (!direct)
tileset_max_colour[tileset] = SDL_max(tileset_max_colour[tileset], index); {
tileset_min_colour[tileset] = SDL_min(tileset_min_colour[tileset], index);
tileset_max_colour[tileset] = SDL_max(tileset_max_colour[tileset], index);
}
tileset_min_colour_direct[tileset] = SDL_min(tileset_min_colour_direct[tileset], index);
tileset_max_colour_direct[tileset] = SDL_max(tileset_max_colour_direct[tileset], index);
}
void editorclass::register_tilecol(
EditorTilesets tileset,
const int index,
const char* foreground_type,
const int foreground_base,
const char* background_type,
const int background_base
) {
register_tilecol(tileset, index, foreground_type, foreground_base, background_type, background_base, false);
} }
void editorclass::reset(void) void editorclass::reset(void)
@ -2955,12 +2983,7 @@ static void handle_draw_input()
{ {
cl.setroomdirectmode(ed.levx, ed.levy, 0); cl.setroomdirectmode(ed.levx, ed.levy, 0);
ed.show_note(loc::gettext("Direct Mode Disabled")); ed.show_note(loc::gettext("Direct Mode Disabled"));
// Kludge fix for rainbow BG here... ed.clamp_tilecol(ed.levx, ed.levy, true);
if (cl.getroomprop(ed.levx, ed.levy)->tileset == 2
&& cl.getroomprop(ed.levx, ed.levy)->tilecol == 6)
{
cl.setroomtilecol(ed.levx, ed.levy, 0);
}
} }
else else
{ {
@ -4070,8 +4093,8 @@ void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
const int tileset = room->tileset; const int tileset = room->tileset;
int tilecol = room->tilecol; int tilecol = room->tilecol;
int mincol = tileset_min_colour[tileset]; int mincol = (room->directmode ? tileset_min_colour_direct : tileset_min_colour)[tileset];
int maxcol = tileset_max_colour[tileset]; int maxcol = (room->directmode ? tileset_max_colour_direct : tileset_max_colour)[tileset];
// If wrap is true, wrap-around, otherwise just cap // If wrap is true, wrap-around, otherwise just cap
if (tilecol > maxcol) if (tilecol > maxcol)

View file

@ -28,6 +28,7 @@ struct EditorTilecolInfo
int foreground_base; int foreground_base;
const char* background_type; const char* background_type;
int background_base; int background_base;
bool direct_mode;
}; };
enum EditorTools enum EditorTools
@ -140,6 +141,7 @@ public:
void reset(void); void reset(void);
void register_tileset(EditorTilesets tileset, const char* name); void register_tileset(EditorTilesets tileset, const char* name);
void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base, bool direct);
void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base); void register_tilecol(EditorTilesets tileset, int index, const char* foreground_type, int foreground_base, const char* background_type, int background_base);
void register_tool(EditorTools tool, const char* name, const char* keychar, SDL_KeyCode key, bool shift); void register_tool(EditorTools tool, const char* name, const char* keychar, SDL_KeyCode key, bool shift);
@ -194,6 +196,8 @@ public:
const char* tileset_names[NUM_EditorTilesets]; const char* tileset_names[NUM_EditorTilesets];
int tileset_min_colour[NUM_EditorTilesets]; int tileset_min_colour[NUM_EditorTilesets];
int tileset_max_colour[NUM_EditorTilesets]; int tileset_max_colour[NUM_EditorTilesets];
int tileset_min_colour_direct[NUM_EditorTilesets];
int tileset_max_colour_direct[NUM_EditorTilesets];
const char* tool_names[NUM_EditorTools]; const char* tool_names[NUM_EditorTools];
const char* tool_key_chars[NUM_EditorTools]; const char* tool_key_chars[NUM_EditorTools];