mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Use stub types instead of intptr_t
This is so there are at least compiler warnings raised if one of the pointers mismatch their types.
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1 changed files with 14 additions and 11 deletions
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@ -26,38 +26,41 @@
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/* DLL, Entry Points */
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struct ISteamClient;
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struct ISteamUserStats;
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#define FUNC_LIST \
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FOREACH_FUNC(uint8_t, SteamAPI_Init, (void)) \
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FOREACH_FUNC(void, SteamAPI_Shutdown, (void)) \
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FOREACH_FUNC(void, SteamAPI_RunCallbacks, (void)) \
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FOREACH_FUNC(intptr_t, SteamInternal_CreateInterface, (const char*)) \
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FOREACH_FUNC(struct ISteamClient*, SteamInternal_CreateInterface, (const char*)) \
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FOREACH_FUNC(int32_t, SteamAPI_GetHSteamUser, (void)) \
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FOREACH_FUNC(int32_t, SteamAPI_GetHSteamPipe, (void)) \
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FOREACH_FUNC(intptr_t, SteamAPI_ISteamClient_GetISteamUserStats, ( \
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intptr_t, \
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FOREACH_FUNC(struct ISteamUserStats*, SteamAPI_ISteamClient_GetISteamUserStats, ( \
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struct ISteamClient*, \
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int32_t, \
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int32_t, \
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const char* \
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)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_RequestCurrentStats, (intptr_t)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_StoreStats, (intptr_t)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_RequestCurrentStats, (struct ISteamUserStats*)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_StoreStats, (struct ISteamUserStats*)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_GetStat, ( \
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intptr_t, \
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struct ISteamUserStats*, \
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const char*, \
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int32_t* \
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)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_SetStat, ( \
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intptr_t, \
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struct ISteamUserStats*, \
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const char*, \
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int32_t \
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)) \
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FOREACH_FUNC(uint8_t, SteamAPI_ISteamUserStats_SetAchievement, ( \
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intptr_t, \
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struct ISteamUserStats*, \
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const char* \
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))
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static void *libHandle = NULL;
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static intptr_t steamUserStats = (intptr_t) NULL;
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static struct ISteamUserStats *steamUserStats = NULL;
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#define FOREACH_FUNC(rettype, name, params) static rettype (*name) params = NULL;
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FUNC_LIST
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@ -69,7 +72,7 @@ static void ClearPointers(void)
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{
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SDL_UnloadObject(libHandle);
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libHandle = NULL;
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steamUserStats = (intptr_t) NULL;
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steamUserStats = NULL;
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#define FOREACH_FUNC(rettype, name, params) name = NULL;
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FUNC_LIST
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#undef FOREACH_FUNC
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@ -82,7 +85,7 @@ int32_t STEAM_init(void)
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#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__)
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return 0;
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#endif
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intptr_t steamClient;
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struct ISteamClient *steamClient;
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int32_t steamUser, steamPipe;
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libHandle = SDL_LoadObject(STEAM_LIBRARY);
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