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Add Arabic reshaping lookup table

This adds the lookup table and an accompanying hashmap that will be
used for reshaping Arabic - it's not yet used though.
This commit is contained in:
Dav999 2024-01-02 05:01:39 +01:00 committed by Misa Elizabeth Kai
parent 59ccdbea00
commit e011273eb3
3 changed files with 200 additions and 0 deletions

View file

@ -7,12 +7,207 @@
extern "C" extern "C"
{ {
#include <c-hashmap/map.h>
#include <SheenBidi.h> #include <SheenBidi.h>
} }
namespace font namespace font
{ {
struct ArabicLetter
{
uint32_t letter;
uint32_t isolated;
uint32_t initial;
uint32_t medial;
uint32_t final;
};
// Arabic reshaping lookup table from https://github.com/TerryCavanagh/hx_arabic_shaper
static ArabicLetter arabic_letters[] = {
// ARABIC LETTER HAMZA
{0x0621, 0xFE80, 0, 0, 0},
// ARABIC LETTER ALEF WITH MADDA ABOVE
{0x0622, 0xFE81, 0, 0, 0xFE82},
// ARABIC LETTER ALEF WITH HAMZA ABOVE
{0x0623, 0xFE83, 0, 0, 0xFE84},
// ARABIC LETTER WAW WITH HAMZA ABOVE
{0x0624, 0xFE85, 0, 0, 0xFE86},
// ARABIC LETTER ALEF WITH HAMZA BELOW
{0x0625, 0xFE87, 0, 0, 0xFE88},
// ARABIC LETTER YEH WITH HAMZA ABOVE
{0x0626, 0xFE89, 0xFE8B, 0xFE8C, 0xFE8A},
// ARABIC LETTER ALEF
{0x0627, 0xFE8D, 0, 0, 0xFE8E},
// ARABIC LETTER BEH
{0x0628, 0xFE8F, 0xFE91, 0xFE92, 0xFE90},
// ARABIC LETTER TEH MARBUTA
{0x0629, 0xFE93, 0, 0, 0xFE94},
// ARABIC LETTER TEH
{0x062A, 0xFE95, 0xFE97, 0xFE98, 0xFE96},
// ARABIC LETTER THEH
{0x062B, 0xFE99, 0xFE9B, 0xFE9C, 0xFE9A},
// ARABIC LETTER JEEM
{0x062C, 0xFE9D, 0xFE9F, 0xFEA0, 0xFE9E},
// ARABIC LETTER HAH
{0x062D, 0xFEA1, 0xFEA3, 0xFEA4, 0xFEA2},
// ARABIC LETTER KHAH
{0x062E, 0xFEA5, 0xFEA7, 0xFEA8, 0xFEA6},
// ARABIC LETTER DAL
{0x062F, 0xFEA9, 0, 0, 0xFEAA},
// ARABIC LETTER THAL
{0x0630, 0xFEAB, 0, 0, 0xFEAC},
// ARABIC LETTER REH
{0x0631, 0xFEAD, 0, 0, 0xFEAE},
// ARABIC LETTER ZAIN
{0x0632, 0xFEAF, 0, 0, 0xFEB0},
// ARABIC LETTER SEEN
{0x0633, 0xFEB1, 0xFEB3, 0xFEB4, 0xFEB2},
// ARABIC LETTER SHEEN
{0x0634, 0xFEB5, 0xFEB7, 0xFEB8, 0xFEB6},
// ARABIC LETTER SAD
{0x0635, 0xFEB9, 0xFEBB, 0xFEBC, 0xFEBA},
// ARABIC LETTER DAD
{0x0636, 0xFEBD, 0xFEBF, 0xFEC0, 0xFEBE},
// ARABIC LETTER TAH
{0x0637, 0xFEC1, 0xFEC3, 0xFEC4, 0xFEC2},
// ARABIC LETTER ZAH
{0x0638, 0xFEC5, 0xFEC7, 0xFEC8, 0xFEC6},
// ARABIC LETTER AIN
{0x0639, 0xFEC9, 0xFECB, 0xFECC, 0xFECA},
// ARABIC LETTER GHAIN
{0x063A, 0xFECD, 0xFECF, 0xFED0, 0xFECE},
// ARABIC TATWEEL
{0x0640, 0x0640, 0x0640, 0x0640, 0x0640},
// ARABIC LETTER FEH
{0x0641, 0xFED1, 0xFED3, 0xFED4, 0xFED2},
// ARABIC LETTER QAF
{0x0642, 0xFED5, 0xFED7, 0xFED8, 0xFED6},
// ARABIC LETTER KAF
{0x0643, 0xFED9, 0xFEDB, 0xFEDC, 0xFEDA},
// ARABIC LETTER LAM
{0x0644, 0xFEDD, 0xFEDF, 0xFEE0, 0xFEDE},
// ARABIC LETTER MEEM
{0x0645, 0xFEE1, 0xFEE3, 0xFEE4, 0xFEE2},
// ARABIC LETTER NOON
{0x0646, 0xFEE5, 0xFEE7, 0xFEE8, 0xFEE6},
// ARABIC LETTER HEH
{0x0647, 0xFEE9, 0xFEEB, 0xFEEC, 0xFEEA},
// ARABIC LETTER WAW
{0x0648, 0xFEED, 0, 0, 0xFEEE},
// ARABIC LETTER [UIGHUR KAZAKH KIRGHIZ]? ALEF MAKSURA
{0x0649, 0xFEEF, 0xFBE8, 0xFBE9, 0xFEF0},
// ARABIC LETTER YEH
{0x064A, 0xFEF1, 0xFEF3, 0xFEF4, 0xFEF2},
// ARABIC LETTER ALEF WASLA
{0x0671, 0xFB50, 0, 0, 0xFB51},
// ARABIC LETTER U WITH HAMZA ABOVE
{0x0677, 0xFBDD, 0, 0, 0},
// ARABIC LETTER TTEH
{0x0679, 0xFB66, 0xFB68, 0xFB69, 0xFB67},
// ARABIC LETTER TTEHEH
{0x067A, 0xFB5E, 0xFB60, 0xFB61, 0xFB5F},
// ARABIC LETTER BEEH
{0x067B, 0xFB52, 0xFB54, 0xFB55, 0xFB53},
// ARABIC LETTER PEH
{0x067E, 0xFB56, 0xFB58, 0xFB59, 0xFB57},
// ARABIC LETTER TEHEH
{0x067F, 0xFB62, 0xFB64, 0xFB65, 0xFB63},
// ARABIC LETTER BEHEH
{0x0680, 0xFB5A, 0xFB5C, 0xFB5D, 0xFB5B},
// ARABIC LETTER NYEH
{0x0683, 0xFB76, 0xFB78, 0xFB79, 0xFB77},
// ARABIC LETTER DYEH
{0x0684, 0xFB72, 0xFB74, 0xFB75, 0xFB73},
// ARABIC LETTER TCHEH
{0x0686, 0xFB7A, 0xFB7C, 0xFB7D, 0xFB7B},
// ARABIC LETTER TCHEHEH
{0x0687, 0xFB7E, 0xFB80, 0xFB81, 0xFB7F},
// ARABIC LETTER DDAL
{0x0688, 0xFB88, 0, 0, 0xFB89},
// ARABIC LETTER DAHAL
{0x068C, 0xFB84, 0, 0, 0xFB85},
// ARABIC LETTER DDAHAL
{0x068D, 0xFB82, 0, 0, 0xFB83},
// ARABIC LETTER DUL
{0x068E, 0xFB86, 0, 0, 0xFB87},
// ARABIC LETTER RREH
{0x0691, 0xFB8C, 0, 0, 0xFB8D},
// ARABIC LETTER JEH
{0x0698, 0xFB8A, 0, 0, 0xFB8B},
// ARABIC LETTER VEH
{0x06A4, 0xFB6A, 0xFB6C, 0xFB6D, 0xFB6B},
// ARABIC LETTER PEHEH
{0x06A6, 0xFB6E, 0xFB70, 0xFB71, 0xFB6F},
// ARABIC LETTER KEHEH
{0x06A9, 0xFB8E, 0xFB90, 0xFB91, 0xFB8F},
// ARABIC LETTER NG
{0x06AD, 0xFBD3, 0xFBD5, 0xFBD6, 0xFBD4},
// ARABIC LETTER GAF
{0x06AF, 0xFB92, 0xFB94, 0xFB95, 0xFB93},
// ARABIC LETTER NGOEH
{0x06B1, 0xFB9A, 0xFB9C, 0xFB9D, 0xFB9B},
// ARABIC LETTER GUEH
{0x06B3, 0xFB96, 0xFB98, 0xFB99, 0xFB97},
// ARABIC LETTER NOON GHUNNA
{0x06BA, 0xFB9E, 0, 0, 0xFB9F},
// ARABIC LETTER RNOON
{0x06BB, 0xFBA0, 0xFBA2, 0xFBA3, 0xFBA1},
// ARABIC LETTER HEH DOACHASHMEE
{0x06BE, 0xFBAA, 0xFBAC, 0xFBAD, 0xFBAB},
// ARABIC LETTER HEH WITH YEH ABOVE
{0x06C0, 0xFBA4, 0, 0, 0xFBA5},
// ARABIC LETTER HEH GOAL
{0x06C1, 0xFBA6, 0xFBA8, 0xFBA9, 0xFBA7},
// ARABIC LETTER KIRGHIZ OE
{0x06C5, 0xFBE0, 0, 0, 0xFBE1},
// ARABIC LETTER OE
{0x06C6, 0xFBD9, 0, 0, 0xFBDA},
// ARABIC LETTER U
{0x06C7, 0xFBD7, 0, 0, 0xFBD8},
// ARABIC LETTER YU
{0x06C8, 0xFBDB, 0, 0, 0xFBDC},
// ARABIC LETTER KIRGHIZ YU
{0x06C9, 0xFBE2, 0, 0, 0xFBE3},
// ARABIC LETTER VE
{0x06CB, 0xFBDE, 0, 0, 0xFBDF},
// ARABIC LETTER FARSI YEH
{0x06CC, 0xFBFC, 0xFBFE, 0xFBFF, 0xFBFD},
// ARABIC LETTER E
{0x06D0, 0xFBE4, 0xFBE6, 0xFBE7, 0xFBE5},
// ARABIC LETTER YEH BARREE
{0x06D2, 0xFBAE, 0, 0, 0xFBAF},
// ARABIC LETTER YEH BARREE WITH HAMZA ABOVE
{0x06D3, 0xFBB0, 0, 0, 0xFBB1},
// ZWJ
{0x200D, 0x200D, 0x200D, 0x200D, 0x200D},
};
static hashmap* arabic_letters_map;
void bidi_init(void)
{
arabic_letters_map = hashmap_create();
for (size_t i = 0; i < sizeof(arabic_letters)/sizeof(ArabicLetter); i++)
{
hashmap_set(
arabic_letters_map,
&arabic_letters[i].letter,
sizeof(uint32_t),
(uintptr_t) &arabic_letters[i]
);
}
}
void bidi_destroy(void)
{
VVV_freefunc(hashmap_free, arabic_letters_map);
}
bool bidi_should_transform(const char* text) bool bidi_should_transform(const char* text)
{ {
// TODO // TODO

View file

@ -4,6 +4,8 @@
namespace font namespace font
{ {
void bidi_init(void);
void bidi_destroy(void);
bool bidi_should_transform(const char* text); bool bidi_should_transform(const char* text);
const char* bidi_transform(const char* text); const char* bidi_transform(const char* text);

View file

@ -13,6 +13,7 @@
#include "Exit.h" #include "Exit.h"
#include "FileSystemUtils.h" #include "FileSystemUtils.h"
#include "Font.h" #include "Font.h"
#include "FontBidi.h"
#include "Game.h" #include "Game.h"
#include "Graphics.h" #include "Graphics.h"
#include "GraphicsUtil.h" #include "GraphicsUtil.h"
@ -639,6 +640,7 @@ int main(int argc, char *argv[])
BUTTONGLYPHS_init(); BUTTONGLYPHS_init();
font::load_main(); font::load_main();
font::bidi_init();
// This loads music too... // This loads music too...
if (!graphics.reloadresources()) if (!graphics.reloadresources())
@ -843,6 +845,7 @@ static void cleanup(void)
graphics.grphx.destroy(); graphics.grphx.destroy();
graphics.destroy_buffers(); graphics.destroy_buffers();
graphics.destroy(); graphics.destroy();
font::bidi_destroy();
font::destroy(); font::destroy();
gameScreen.destroy(); gameScreen.destroy();
music.destroy(); music.destroy();