mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
Update region system to current codebase due to PR rot
This commit is contained in:
parent
94620d809e
commit
dedf941b25
9 changed files with 366 additions and 115 deletions
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@ -1682,35 +1682,7 @@ bool customlevelclass::save(const std::string& _path)
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void customlevelclass::generatecustomminimap(void)
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{
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map.customzoom = 1;
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if (mapwidth <= 10 && mapheight <= 10)
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{
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map.customzoom = 2;
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}
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if (mapwidth <= 5 && mapheight <= 5)
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{
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map.customzoom = 4;
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}
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// Set minimap offsets
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switch (map.customzoom)
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{
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case 4:
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map.custommmxoff = 24 * (5 - mapwidth);
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map.custommmyoff = 18 * (5 - mapheight);
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break;
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case 2:
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map.custommmxoff = 12 * (10 - mapwidth);
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map.custommmyoff = 9 * (10 - mapheight);
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break;
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default:
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map.custommmxoff = 6 * (20 - mapwidth);
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map.custommmyoff = int(4.5 * (20 - mapheight));
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break;
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}
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map.custommmxsize = 240 - (map.custommmxoff * 2);
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map.custommmysize = 180 - (map.custommmyoff * 2);
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const MapRenderData data = map.get_render_data();
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// Start drawing the minimap
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@ -1719,9 +1691,9 @@ void customlevelclass::generatecustomminimap(void)
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graphics.clear();
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// Scan over the map size
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for (int j2 = 0; j2 < mapheight; j2++)
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for (int j2 = data.starty; j2 < data.starty + data.height; j2++)
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{
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for (int i2 = 0; i2 < mapwidth; i2++)
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for (int i2 = data.startx; i2 < data.startx + data.width; i2++)
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{
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std::vector<SDL_Point> dark_points;
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std::vector<SDL_Point> light_points;
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@ -1729,12 +1701,12 @@ void customlevelclass::generatecustomminimap(void)
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bool dark = getroomprop(i2, j2)->tileset == 1;
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// Ok, now scan over each square
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for (int j = 0; j < 9 * map.customzoom; j++)
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for (int j = 0; j < 9 * data.zoom; j++)
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{
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for (int i = 0; i < 12 * map.customzoom; i++)
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for (int i = 0; i < 12 * data.zoom; i++)
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{
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int tile;
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switch (map.customzoom)
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switch (data.zoom)
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{
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case 4:
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tile = absfree(
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@ -1759,7 +1731,7 @@ void customlevelclass::generatecustomminimap(void)
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if (tile >= 1)
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{
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// Add this pixel
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SDL_Point point = { (i2 * 12 * map.customzoom) + i, (j2 * 9 * map.customzoom) + j };
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SDL_Point point = { ((i2 - data.startx) * 12 * data.zoom) + i, ((j2 - data.starty) * 9 * data.zoom) + j };
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if (dark)
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{
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dark_points.push_back(point);
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@ -229,6 +229,16 @@ void Game::init(void)
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customcol=0;
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map.currentregion = 0;
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for (size_t i = 0; i < SDL_arraysize(map.region); i++)
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{
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map.region[i].isvalid = false;
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map.region[i].rx = 0;
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map.region[i].ry = 0;
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map.region[i].rx2 = 0;
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map.region[i].ry2 = 0;
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}
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SDL_memset(crewstats, false, sizeof(crewstats));
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SDL_memset(ndmresultcrewstats, false, sizeof(ndmresultcrewstats));
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SDL_memset(besttimes, -1, sizeof(besttimes));
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@ -5948,6 +5958,50 @@ void Game::customloadquick(const std::string& savfile)
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map.roomnameset = true;
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map.roomname_special = true;
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}
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else if (SDL_strcmp(pKey, "currentregion") == 0)
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{
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map.currentregion = help.Int(pText);
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}
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#if !defined(NO_CUSTOM_LEVELS)
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else if (SDL_strcmp(pKey, "regions") == 0)
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{
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tinyxml2::XMLElement* pElem2;
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for (pElem2 = pElem->FirstChildElement(); pElem2 != NULL; pElem2 = pElem2->NextSiblingElement())
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{
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int thisid = 0;
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int thisrx = 0;
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int thisry = 0;
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int thisrx2 = (cl.mapwidth - 1);
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int thisry2 = (cl.mapheight - 1);
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if (pElem2->Attribute("id"))
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{
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thisid = help.Int(pElem2->Attribute("id"));
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}
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for (tinyxml2::XMLElement* pElem3 = pElem2->FirstChildElement(); pElem3 != NULL; pElem3 = pElem3->NextSiblingElement())
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{
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if (SDL_strcmp(pElem3->Value(), "rx") == 0 && pElem3->GetText() != NULL)
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{
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thisrx = help.Int(pElem3->GetText());
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}
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if (SDL_strcmp(pElem3->Value(), "ry") == 0 && pElem3->GetText() != NULL)
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{
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thisry = help.Int(pElem3->GetText());
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}
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if (SDL_strcmp(pElem3->Value(), "rx2") == 0 && pElem3->GetText() != NULL)
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{
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thisrx2 = help.Int(pElem3->GetText());
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}
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if (SDL_strcmp(pElem3->Value(), "ry2") == 0 && pElem3->GetText() != NULL)
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{
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thisry2 = help.Int(pElem3->GetText());
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}
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}
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map.setregion(thisid, thisrx, thisry, thisrx2, thisry2);
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}
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}
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#endif
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}
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}
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@ -6332,6 +6386,41 @@ bool Game::customsavequick(const std::string& savfile)
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xml::update_tag(msgs, "crewmates", crewmates());
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xml::update_tag(msgs, "currentregion", map.currentregion);
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tinyxml2::XMLElement* msg = xml::update_element_delete_contents(msgs, "regions");
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for (size_t i = 0; i < SDL_arraysize(map.region); i++)
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{
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if (map.region[i].isvalid)
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{
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tinyxml2::XMLElement* region_el;
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region_el = doc.NewElement("region");
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region_el->SetAttribute("id", (help.String(i).c_str()));
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tinyxml2::XMLElement* rx_el;
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rx_el = doc.NewElement("rx");
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rx_el->LinkEndChild(doc.NewText(help.String(map.region[i].rx).c_str()));
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region_el->LinkEndChild(rx_el);
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tinyxml2::XMLElement* ry_el;
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ry_el = doc.NewElement("ry");
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ry_el->LinkEndChild(doc.NewText(help.String(map.region[i].ry).c_str()));
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region_el->LinkEndChild(ry_el);
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tinyxml2::XMLElement* rx2_el;
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rx2_el = doc.NewElement("rx2");
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rx2_el->LinkEndChild(doc.NewText(help.String(map.region[i].rx2).c_str()));
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region_el->LinkEndChild(rx2_el);
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tinyxml2::XMLElement* ry2_el;
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ry2_el = doc.NewElement("ry2");
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ry2_el->LinkEndChild(doc.NewText(help.String(map.region[i].ry2).c_str()));
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region_el->LinkEndChild(ry2_el);
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msg->LinkEndChild(region_el);
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}
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}
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//Special stats
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@ -1271,6 +1271,15 @@ void Graphics::draw_grid_tile(
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draw_grid_tile(texture, t, x, y, width, height, color, 1, 1);
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}
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void Graphics::draw_region_image(int t, int xp, int yp, int wp, int hp)
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{
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if (!INBOUNDS_ARR(t, customminimaps) || customminimaps[t] == NULL)
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{
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return;
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}
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draw_texture_part(customminimaps[t], xp, yp, 0, 0, wp, hp, 1, 1);
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}
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void Graphics::cutscenebars(void)
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{
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const int usethispos = lerp(oldcutscenebarspos, cutscenebarspos);
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@ -172,6 +172,8 @@ public:
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void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color, int scalex, int scaley);
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void draw_grid_tile(SDL_Texture* texture, int t, int x, int y, int width, int height, SDL_Color color);
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void draw_region_image(int t, int xp, int yp, int wp, int hp);
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void updatetextboxes(void);
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const char* textbox_line(char* buffer, size_t buffer_len, size_t textbox_i, size_t line_i);
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void drawgui(void);
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@ -337,6 +339,8 @@ public:
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SDL_Texture* images[NUM_IMAGES];
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SDL_Texture* customminimaps[401];
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bool flipmode;
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bool setflipmode;
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bool notextoutline;
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@ -442,6 +442,28 @@ void GraphicsResources::init(void)
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SDL_assert(0 && "Failed to create minimap texture! See stderr.");
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return;
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}
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SDL_zeroa(graphics.customminimaps);
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EnumHandle handle = {};
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const char* item;
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char full_item[73];
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while ((item = FILESYSTEM_enumerateAssets("graphics", &handle)) != NULL)
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{
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if (SDL_strncmp(item, "region", 6) != 0)
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{
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continue;
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}
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char* end;
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int i = SDL_strtol(&item[6], &end, 10);
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if (item == end || SDL_strcmp(end, ".png") != 0)
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{
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continue;
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}
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SDL_snprintf(full_item, sizeof(full_item), "graphics/%s", item);
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graphics.customminimaps[i] = LoadImage(full_item);
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}
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FILESYSTEM_freeEnumerate(&handle);
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}
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@ -476,6 +498,14 @@ void GraphicsResources::destroy(void)
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CLEAR(im_sprites_translated);
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CLEAR(im_flipsprites_translated);
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for (size_t i = 0; i < SDL_arraysize(graphics.customminimaps); i++)
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{
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if (graphics.customminimaps[i] != NULL)
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{
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CLEAR(graphics.customminimaps[i]);
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}
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}
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#undef CLEAR
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VVV_freefunc(SDL_FreeSurface, im_sprites_surf);
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@ -52,8 +52,6 @@ mapclass::mapclass(void)
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custommode=false;
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custommodeforreal=false;
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custommmxoff=0; custommmyoff=0; custommmxsize=0; custommmysize=0;
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customzoom=0;
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customshowmm=true;
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revealmap = true;
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@ -2225,3 +2223,117 @@ void mapclass::twoframedelayfix(void)
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game.setstatedelay(0);
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script.load(game.newscript);
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}
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MapRenderData mapclass::get_render_data(void)
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{
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MapRenderData data;
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data.width = getwidth();
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data.height = getheight();
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data.startx = 0;
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data.starty = 0;
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// Region handling
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if (region[currentregion].isvalid)
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{
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data.startx = region[currentregion].rx;
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data.starty = region[currentregion].ry;
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data.width = ((region[currentregion].rx2 - data.startx) + 1);
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data.height = ((region[currentregion].ry2 - data.starty) + 1);
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}
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data.zoom = 1;
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if (data.width <= 10 && data.height <= 10)
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{
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data.zoom = 2;
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}
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if (data.width <= 5 && data.height <= 5)
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{
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data.zoom = 4;
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}
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data.xoff = 0;
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data.yoff = 0;
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// Set minimap offsets
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switch (data.zoom)
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{
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case 4:
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data.xoff = 24 * (5 - data.width);
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data.yoff = 18 * (5 - data.height);
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break;
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case 2:
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data.xoff = 12 * (10 - data.width);
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data.yoff = 9 * (10 - data.height);
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break;
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default:
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data.xoff = 6 * (20 - data.width);
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data.yoff = (int)(4.5 * (20 - data.height));
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break;
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}
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data.pixelsx = 240 - (data.xoff * 2);
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data.pixelsy = 180 - (data.yoff * 2);
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data.legendxoff = 40 + data.xoff;
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data.legendyoff = 21 + data.yoff;
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// Magic numbers for centering legend tiles.
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switch (data.zoom)
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{
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case 4:
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data.legendxoff += 21;
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data.legendyoff += 16;
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break;
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case 2:
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data.legendxoff += 9;
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data.legendyoff += 5;
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break;
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default:
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data.legendxoff += 3;
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data.legendyoff += 1;
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break;
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}
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return data;
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}
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void mapclass::setregion(int id, int rx, int ry, int rx2, int ry2)
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{
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#if !defined(NO_CUSTOM_LEVELS)
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if (INBOUNDS_ARR(id, region))
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{
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region[id].isvalid = true;
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region[id].rx = SDL_clamp(rx, 0, cl.mapwidth - 1);
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region[id].ry = SDL_clamp(ry, 0, cl.mapheight - 1);
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region[id].rx2 = SDL_clamp(rx2, 0, cl.mapwidth - 1);
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region[id].ry2 = SDL_clamp(ry2, 0, cl.mapheight - 1);
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}
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#endif
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}
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void mapclass::removeregion(int id)
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{
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#if !defined(NO_CUSTOM_LEVELS)
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if (INBOUNDS_ARR(id, region))
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{
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region[id].isvalid = false;
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region[id].rx = 0;
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region[id].ry = 0;
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region[id].rx2 = 0;
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region[id].ry2 = 0;
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}
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#endif
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}
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void mapclass::changeregion(int id)
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{
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#if !defined(NO_CUSTOM_LEVELS)
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if (INBOUNDS_ARR(id, region))
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{
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currentregion = id;
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cl.generatecustomminimap();
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}
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#endif
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}
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@ -12,6 +12,21 @@
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#include "TowerBG.h"
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#include "WarpClass.h"
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struct MapRenderData
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{
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int zoom;
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int xoff;
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int yoff;
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int legendxoff;
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int legendyoff;
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int startx;
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int starty;
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int width;
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int height;
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int pixelsx;
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int pixelsy;
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};
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struct Roomtext
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{
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int x, y;
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@ -163,8 +178,6 @@ public:
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//Variables for playing custom levels
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bool custommode;
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bool custommodeforreal;
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int custommmxoff, custommmyoff, custommmxsize, custommmysize;
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int customzoom;
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bool customshowmm;
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//final level colour cycling stuff
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@ -198,6 +211,25 @@ public:
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//Map cursor
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int cursorstate, cursordelay;
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//Region system
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struct regionstruct
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{
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bool isvalid;
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int rx;
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int ry;
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int rx2;
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int ry2;
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};
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struct regionstruct region[401];
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void setregion(int id, int rx, int ry, int rx2, int ry2);
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void removeregion(int id);
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void changeregion(int id);
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int currentregion;
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int regionx, regiony;
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int regionwidth, regionheight;
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MapRenderData get_render_data(void);
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};
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#ifndef MAP_DEFINITION
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@ -32,15 +32,6 @@ static int tr;
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static int tg;
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static int tb;
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struct MapRenderData
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{
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int zoom;
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int xoff;
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int yoff;
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int legendxoff;
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int legendyoff;
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};
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static inline void drawslowdowntext(const int y)
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{
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switch (game.slowdown)
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@ -2789,42 +2780,26 @@ static void draw_roomname_menu(void)
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#define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW)
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#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH)
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static MapRenderData getmaprenderdata(void)
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{
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MapRenderData data;
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data.zoom = map.custommode ? map.customzoom : 1;
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data.xoff = map.custommode ? map.custommmxoff : 0;
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data.yoff = map.custommode ? map.custommmyoff : 0;
|
||||
data.legendxoff = 40 + data.xoff;
|
||||
data.legendyoff = 21 + data.yoff;
|
||||
|
||||
// Magic numbers for centering legend tiles.
|
||||
switch (data.zoom)
|
||||
{
|
||||
case 4:
|
||||
data.legendxoff += 20;
|
||||
data.legendyoff += 14;
|
||||
break;
|
||||
case 2:
|
||||
data.legendxoff += 8;
|
||||
data.legendyoff += 5;
|
||||
break;
|
||||
default:
|
||||
data.legendxoff += 2;
|
||||
data.legendyoff += 1;
|
||||
break;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
static void rendermap(void)
|
||||
{
|
||||
if (map.custommode && map.customshowmm)
|
||||
{
|
||||
graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
|
||||
graphics.drawpartimage(graphics.minimap_mounted ? IMAGE_MINIMAP : IMAGE_CUSTOMMINIMAP, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
|
||||
const MapRenderData data = map.get_render_data();
|
||||
|
||||
graphics.drawpixeltextbox(35 + data.xoff, 16 + data.yoff, data.pixelsx + 10, data.pixelsy + 10, 65, 185, 207);
|
||||
|
||||
if (graphics.customminimaps[map.currentregion] != NULL)
|
||||
{
|
||||
graphics.draw_region_image(map.currentregion, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);
|
||||
}
|
||||
else if (map.currentregion == 0 && graphics.minimap_mounted)
|
||||
{
|
||||
graphics.drawpartimage(IMAGE_MINIMAP, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawpartimage(IMAGE_CUSTOMMINIMAP, 40 + data.xoff, 21 + data.yoff, data.pixelsx, data.pixelsy);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2834,11 +2809,11 @@ static void rendermap(void)
|
|||
|
||||
static void rendermapfog(void)
|
||||
{
|
||||
const MapRenderData data = getmaprenderdata();
|
||||
const MapRenderData data = map.get_render_data();
|
||||
|
||||
for (int j = 0; j < map.getheight(); j++)
|
||||
for (int j = data.starty; j < data.starty + data.height; j++)
|
||||
{
|
||||
for (int i = 0; i < map.getwidth(); i++)
|
||||
for (int i = data.startx; i < data.startx + data.width; i++)
|
||||
{
|
||||
if (!map.isexplored(i, j))
|
||||
{
|
||||
|
@ -2847,7 +2822,7 @@ static void rendermapfog(void)
|
|||
{
|
||||
for (int y = 0; y < data.zoom; y++)
|
||||
{
|
||||
graphics.drawimage(IMAGE_COVERED, data.xoff + 40 + (x * 12) + (i * (12 * data.zoom)), data.yoff + 21 + (y * 9) + (j * (9 * data.zoom)), false);
|
||||
graphics.drawimage(IMAGE_COVERED, data.xoff + 40 + (x * 12) + ((i - data.startx) * (12 * data.zoom)), data.yoff + 21 + (y * 9) + ((j - data.starty) * (9 * data.zoom)), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2859,17 +2834,22 @@ static void rendermaplegend(void)
|
|||
{
|
||||
// Draw the map legend, aka teleports/targets/trinkets
|
||||
|
||||
const MapRenderData data = getmaprenderdata();
|
||||
const MapRenderData data = map.get_render_data();
|
||||
|
||||
for (size_t i = 0; i < map.teleporters.size(); i++)
|
||||
{
|
||||
if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
|
||||
int x = map.teleporters[i].x - data.startx;
|
||||
int y = map.teleporters[i].y - data.starty;
|
||||
if (x >= 0 && y >= 0 && x < data.width && y < data.height)
|
||||
{
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), "💿", 171, 255, 252);
|
||||
if (map.showteleporters && map.isexplored(x + data.startx, y + data.starty))
|
||||
{
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), "💿", 171, 255, 252);
|
||||
}
|
||||
else if (map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y))
|
||||
else if (map.showtargets && !map.isexplored(x + data.startx, y + data.starty))
|
||||
{
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), "❓", 64, 64, 64);
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), "❓", 64, 64, 64);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2879,7 +2859,12 @@ static void rendermaplegend(void)
|
|||
{
|
||||
if (!obj.collect[i])
|
||||
{
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.shinytrinkets[i].x * 12 * data.zoom), data.legendyoff + (map.shinytrinkets[i].y * 9 * data.zoom), "🪙", 254, 252, 58);
|
||||
int x = map.shinytrinkets[i].x - data.startx;
|
||||
int y = map.shinytrinkets[i].y - data.starty;
|
||||
if (x >= 0 && y >= 0 && x < data.width && y < data.height)
|
||||
{
|
||||
font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (x * 12 * data.zoom), data.legendyoff + (y * 9 * data.zoom), "🪙", 254, 252, 58);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2887,44 +2872,45 @@ static void rendermaplegend(void)
|
|||
|
||||
static void rendermapcursor(const bool flashing)
|
||||
{
|
||||
const MapRenderData data = getmaprenderdata();
|
||||
const MapRenderData data = map.get_render_data();
|
||||
int room_x = game.roomx - data.startx - 100;
|
||||
int room_y = game.roomy - data.starty - 100;
|
||||
int pixels_x = room_x * 12;
|
||||
int pixels_y = room_y * 9;
|
||||
|
||||
if (!map.custommode && game.roomx == 109)
|
||||
{
|
||||
// Draw the tower specially
|
||||
if (!flashing || game.noflashingmode)
|
||||
{
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||||
graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2));
|
||||
}
|
||||
else if (map.cursorstate == 1)
|
||||
{
|
||||
if (int(map.cursordelay / 4) % 2 == 0)
|
||||
{
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12), 21, 12, 180, 255, 255, 255);
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255);
|
||||
graphics.draw_rect(40 + pixels_x, 21, 12, 180, 255, 255, 255);
|
||||
graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0))
|
||||
{
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||||
graphics.draw_rect(40 + pixels_x + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (room_x >= 0 && room_y >= 0 && room_x < data.width && room_y < data.height)
|
||||
{
|
||||
if (!flashing || ((map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0) || game.noflashingmode))
|
||||
{
|
||||
int margin = (data.zoom == 4) ? 2 : 1;
|
||||
graphics.draw_rect(
|
||||
40 + ((game.roomx - 100) * 12 * data.zoom) + margin + data.xoff,
|
||||
21 + ((game.roomy - 100) * 9 * data.zoom) + margin + data.yoff,
|
||||
(12 * data.zoom) - (2 * margin), (9 * data.zoom) - (2 * margin),
|
||||
16, 245 - (help.glow), 245 - (help.glow)
|
||||
);
|
||||
graphics.draw_rect(40 + (pixels_x * data.zoom) + 2 + data.xoff, 21 + (pixels_y * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 16, 245 - (help.glow), 245 - (help.glow));
|
||||
}
|
||||
else if (map.cursorstate == 1 && int(map.cursordelay / 4) % 2 == 0)
|
||||
{
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12 * data.zoom) + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255);
|
||||
graphics.draw_rect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255);
|
||||
graphics.draw_rect(40 + (pixels_x * data.zoom) + data.xoff, 21 + (pixels_y * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255);
|
||||
graphics.draw_rect(40 + (pixels_x * data.zoom) + 2 + data.xoff, 21 + (pixels_y * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3491,7 +3477,7 @@ void teleporterrender(void)
|
|||
|
||||
// Draw a box around the currently selected teleporter
|
||||
|
||||
const MapRenderData data = getmaprenderdata();
|
||||
const MapRenderData data = map.get_render_data();
|
||||
|
||||
if (game.useteleporter)
|
||||
{
|
||||
|
|
|
@ -371,6 +371,23 @@ void scriptclass::run(void)
|
|||
map.customshowmm=false;
|
||||
}
|
||||
}
|
||||
else if (words[0] == "setregion")
|
||||
{
|
||||
map.setregion(
|
||||
ss_toi(words[1]),
|
||||
ss_toi(words[2]),
|
||||
ss_toi(words[3]),
|
||||
ss_toi(words[4]),
|
||||
ss_toi(words[5]));
|
||||
}
|
||||
else if (words[0] == "removeregion")
|
||||
{
|
||||
map.removeregion(ss_toi(words[1]));
|
||||
}
|
||||
else if (words[0] == "changeregion")
|
||||
{
|
||||
map.changeregion(ss_toi(words[1]));
|
||||
}
|
||||
if (words[0] == "delay")
|
||||
{
|
||||
//USAGE: delay(frames)
|
||||
|
|
Loading…
Reference in a new issue