mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Remove global args from main game loadlevel() functions
This removes global args from Finalclass.cpp, Labclass.cpp, Otherlevel.cpp, Spacestation2.cpp, and WarpClass.cpp.
This commit is contained in:
parent
cef111d35b
commit
d910800423
11 changed files with 16 additions and 16 deletions
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@ -2,7 +2,7 @@
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#include "MakeAndPlay.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entityclass& obj)
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std::vector<std::string> finalclass::loadlevel(int rx, int ry)
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{
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{
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int t;
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int t;
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@ -10,7 +10,7 @@
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class finalclass
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class finalclass
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{
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{
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public:
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public:
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std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj);
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std::vector<std::string> loadlevel(int rx, int ry);
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std::string roomname;
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std::string roomname;
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int coin, rcol;
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int coin, rcol;
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@ -2,7 +2,7 @@
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#include "MakeAndPlay.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
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std::vector<std::string> labclass::loadlevel(int rx, int ry)
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{
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{
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int t;
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int t;
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@ -10,7 +10,7 @@
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class labclass
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class labclass
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{
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{
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public:
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public:
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std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
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std::vector<std::string> loadlevel(int rx, int ry);
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std::string roomname;
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std::string roomname;
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int coin, rcol;
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int coin, rcol;
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@ -1316,7 +1316,7 @@ void mapclass::loadlevel(int rx, int ry)
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case 1: //World Map
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case 1: //World Map
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tileset = 1;
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tileset = 1;
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extrarow = 1;
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extrarow = 1;
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tmap = otherlevel.loadlevel(rx, ry, game, obj);
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tmap = otherlevel.loadlevel(rx, ry);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = otherlevel.roomname;
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roomname = otherlevel.roomname;
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tileset = otherlevel.roomtileset;
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tileset = otherlevel.roomtileset;
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@ -1329,7 +1329,7 @@ void mapclass::loadlevel(int rx, int ry)
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}
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}
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break;
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break;
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case 2: //The Lab
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case 2: //The Lab
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tmap = lablevel.loadlevel(rx, ry, game, obj);
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tmap = lablevel.loadlevel(rx, ry);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = lablevel.roomname;
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roomname = lablevel.roomname;
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tileset = 1;
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tileset = 1;
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@ -1375,7 +1375,7 @@ void mapclass::loadlevel(int rx, int ry)
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obj.createentity(280, 3216, 9, 8); // (shiny trinket)
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obj.createentity(280, 3216, 9, 8); // (shiny trinket)
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break;
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break;
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case 4: //The Warpzone
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case 4: //The Warpzone
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tmap = warplevel.loadlevel(rx, ry, game, obj);
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tmap = warplevel.loadlevel(rx, ry);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = warplevel.roomname;
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roomname = warplevel.roomname;
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tileset = 1;
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tileset = 1;
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@ -1391,13 +1391,13 @@ void mapclass::loadlevel(int rx, int ry)
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if (warpx && warpy) background = 5;
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if (warpx && warpy) background = 5;
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break;
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break;
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case 5: //Space station
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case 5: //Space station
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tmap = spacestation2.loadlevel(rx, ry, game, obj);
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tmap = spacestation2.loadlevel(rx, ry);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = spacestation2.roomname;
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roomname = spacestation2.roomname;
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tileset = 0;
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tileset = 0;
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break;
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break;
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case 6: //final level
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case 6: //final level
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tmap = finallevel.loadlevel(finalx, finaly, game, obj);
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tmap = finallevel.loadlevel(finalx, finaly);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = finallevel.roomname;
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roomname = finallevel.roomname;
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tileset = 1;
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tileset = 1;
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@ -1550,7 +1550,7 @@ void mapclass::loadlevel(int rx, int ry)
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break;
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break;
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case 11: //Tower Hallways //Content is held in final level routine
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case 11: //Tower Hallways //Content is held in final level routine
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{
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{
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tmap = finallevel.loadlevel(rx, ry, game, obj);
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tmap = finallevel.loadlevel(rx, ry);
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fillcontent(tmap);
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fillcontent(tmap);
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roomname = finallevel.roomname;
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roomname = finallevel.roomname;
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tileset = 2;
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tileset = 2;
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@ -11,7 +11,7 @@ void otherlevelclass::addline(std::string t)
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roomtext.push_back(text);
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roomtext.push_back(text);
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}
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}
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std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
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std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry)
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{
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{
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int t;
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int t;
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roomtileset = 1;
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roomtileset = 1;
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@ -27,7 +27,7 @@ public:
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};
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};
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void addline(std::string t);
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void addline(std::string t);
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std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
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std::vector<std::string> loadlevel(int rx, int ry);
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std::string roomname;
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std::string roomname;
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@ -2,7 +2,7 @@
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#include "MakeAndPlay.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> spacestation2class::loadlevel(int rx, int ry, Game& game, entityclass& obj)
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std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
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{
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{
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int t;
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int t;
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rx -= 100;
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rx -= 100;
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@ -10,7 +10,7 @@
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class spacestation2class
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class spacestation2class
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{
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{
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public:
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public:
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std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj);
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std::vector<std::string> loadlevel(int rx, int ry);
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std::string roomname;
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std::string roomname;
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};
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};
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#include "MakeAndPlay.h"
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#include "MakeAndPlay.h"
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std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
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std::vector<std::string> warpclass::loadlevel(int rx, int ry)
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{
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{
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int t;
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int t;
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class warpclass
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class warpclass
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{
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{
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public:
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public:
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std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
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std::vector<std::string> loadlevel(int rx, int ry);
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std::string roomname;
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std::string roomname;
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int coin, rcol;
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int coin, rcol;
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bool warpx, warpy;
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bool warpx, warpy;
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