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https://github.com/TerryCavanagh/VVVVVV.git
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Completely remove Graphics::PrintAlpha and Graphics::bprintalpha
Only four deprecated functions remain: - Graphics::Print - Graphics::PrintWrap - Graphics::bigprint - Graphics::bprint Graphics::bprint is the least-used one of them, and after that, the other functions are used a LOT, but it'll be a lot faster to go through them, since I have less and less flags to worry about. I'll probably start using Vim macros again like I did for loc::gettext()ing strings, or maybe I'll automate this completely.
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9749858365
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3 changed files with 1 additions and 23 deletions
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@ -345,15 +345,6 @@ void Graphics::Print( int x, int y, const std::string& text, int r, int g, int b
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font::print(0, x, y, text, r, g, b);
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font::print(0, x, y, text, r, g, b);
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}
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}
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void Graphics::PrintAlpha( int x, int y, const std::string& text, int r, int g, int b, int a, bool cen /*= false*/ )
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{
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// DEPRECATED
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if (cen)
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font::print(PR_ALPHA(a) | PR_CEN, -1, y, text, r, g, b);
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else
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font::print(PR_ALPHA(a), x, y, text, r, g, b);
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}
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int Graphics::PrintWrap(
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int Graphics::PrintWrap(
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const int x,
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const int x,
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int y,
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int y,
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@ -391,15 +382,6 @@ void Graphics::bprint( int x, int y, const std::string& text, int r, int g, int
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font::print(PR_BOR, x, y, text, r, g, b);
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font::print(PR_BOR, x, y, text, r, g, b);
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}
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}
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void Graphics::bprintalpha( int x, int y, const std::string& text, int r, int g, int b, int a, bool cen /*= false*/ )
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{
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// DEPRECATED
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if (cen)
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font::print(PR_ALPHA(a) | PR_CEN | PR_BOR, -1, y, text, r, g, b);
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else
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font::print(PR_ALPHA(a) | PR_BOR, x, y, text, r, g, b);
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}
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void Graphics::printcrewname( int x, int y, int t )
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void Graphics::printcrewname( int x, int y, int t )
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{
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{
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//Print the name of crew member t in the right colour
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//Print the name of crew member t in the right colour
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@ -204,14 +204,10 @@ public:
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void Print(int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false);
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void Print(int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false);
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void PrintAlpha(int _x, int _y, const std::string& _s, int r, int g, int b, int a, bool cen = false);
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int PrintWrap(int x, int y, const std::string& s, int r, int g, int b, bool cen = false, int linespacing = -1, int maxwidth = -1);
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int PrintWrap(int x, int y, const std::string& s, int r, int g, int b, bool cen = false, int linespacing = -1, int maxwidth = -1);
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void bprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false);
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void bprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false);
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void bprintalpha(int x, int y, const std::string& t, int r, int g, int b, int a, bool cen = false);
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void bigprint( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false, int sc = 2 );
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void bigprint( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false, int sc = 2 );
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void drawspritesetcol(int x, int y, int t, int c);
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void drawspritesetcol(int x, int y, int t, int c);
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@ -1958,7 +1958,7 @@ void gamerender(void)
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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if(map.custommode && !map.custommodeforreal && !game.advancetext){
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//Return to level editor
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//Return to level editor
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int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
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int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha);
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graphics.bprintalpha(5, 5, loc::gettext("[Press ENTER to return to editor]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false);
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font::print(PR_ALPHA(alpha) | PR_BOR, 5, 5, loc::gettext("[Press ENTER to return to editor]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
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}
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}
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#endif
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#endif
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