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Remove map.numteleporters
This removes the separate length-tracking variable map.numteleporters, in favor of using map.teleporters.size().
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parent
5b9c6a9680
commit
d63ba761d5
5 changed files with 8 additions and 9 deletions
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@ -5593,7 +5593,7 @@ void Game::initteleportermode()
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//Set the teleporter variable to the right position!
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teleport_to_teleporter = 0;
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for (int i = 0; i < map.numteleporters; i++)
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for (size_t i = 0; i < map.teleporters.size(); i++)
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{
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if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)
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{
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@ -2224,13 +2224,13 @@ void teleporterinput()
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if (game.press_left)
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{
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game.teleport_to_teleporter--;
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if (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.numteleporters - 1;
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if (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.teleporters.size() - 1;
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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while (map.explored[tempx + (20 * tempy)] == 0)
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{
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game.teleport_to_teleporter--;
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if (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.numteleporters - 1;
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if (game.teleport_to_teleporter < 0) game.teleport_to_teleporter = map.teleporters.size() - 1;
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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}
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@ -2238,13 +2238,13 @@ void teleporterinput()
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else if (game.press_right)
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{
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game.teleport_to_teleporter++;
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if (game.teleport_to_teleporter >= map.numteleporters) game.teleport_to_teleporter = 0;
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if (game.teleport_to_teleporter >= (int) map.teleporters.size()) game.teleport_to_teleporter = 0;
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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while (map.explored[tempx + (20 * tempy)] == 0)
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{
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game.teleport_to_teleporter++;
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if (game.teleport_to_teleporter >= map.numteleporters) game.teleport_to_teleporter = 0;
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if (game.teleport_to_teleporter >= (int) map.teleporters.size()) game.teleport_to_teleporter = 0;
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tempx = map.teleporters[game.teleport_to_teleporter].x;
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tempy = map.teleporters[game.teleport_to_teleporter].y;
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}
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@ -411,7 +411,6 @@ std::string mapclass::getglitchname(int x, int y)
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void mapclass::initmapdata()
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{
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//Set up static map information like teleporters and shiny trinkets.
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numteleporters = 17;
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setteleporter(0, 0);
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setteleporter(0, 16);
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setteleporter(2, 4);
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@ -154,7 +154,7 @@ public:
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std::vector<point> teleporters;
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std::vector<point> shinytrinkets;
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int numteleporters, numshinytrinkets;
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int numshinytrinkets;
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bool showteleporters, showtargets, showtrinkets;
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//Roomtext
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@ -2008,7 +2008,7 @@ void maprender()
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}
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//draw legend details
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for (int i = 0; i < map.numteleporters; i++)
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for (size_t i = 0; i < map.teleporters.size(); i++)
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{
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if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
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{
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@ -2819,7 +2819,7 @@ void teleporterrender()
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}
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//draw legend details
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for (int i = 0; i < map.numteleporters; i++)
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for (size_t i = 0; i < map.teleporters.size(); i++)
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{
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if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0)
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{
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