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Draw entities backwards in towermode like non-towermode entities
This fixes a bug where the player was going behind checkpoints in towers and it looked very weird and cursed.
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1 changed files with 1 additions and 1 deletions
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@ -2477,7 +2477,7 @@ void Graphics::drawtowerentities( mapclass& map, entityclass& obj, UtilityClass&
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point tpoint;
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SDL_Rect trect;
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for (int i = 0; i < obj.nentity; i++)
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for (int i = obj.nentity - 1; i >= 0; i--)
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{
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if (!obj.entities[i].invis && obj.entities[i].active)
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{
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