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Re-remove 1-frame input delay
To do this, GAMEMODE input needs to be processed, and Viridian needs to be moved, in the same sequence between render frames. So just move gameinput to after gamerender. Yes, this is not 2.2 order, but gameinput only handles player input and nothing else - plus a 1-frame input delay feels really awful to play with in over-30-mode.
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@ -139,9 +139,9 @@ static const inline struct ImplFunc* get_gamestate_funcs(
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FUNC_LIST_BEGIN(GAMEMODE)
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{Func_fixed, runscript},
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{Func_input, gameinput},
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{Func_fixed, gamerenderfixed},
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{Func_delta, gamerender},
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{Func_input, gameinput},
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{Func_fixed, gamelogic},
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FUNC_LIST_END
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