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Re-remove 1-frame input delay

To do this, GAMEMODE input needs to be processed, and Viridian needs to
be moved, in the same sequence between render frames. So just move
gameinput to after gamerender. Yes, this is not 2.2 order, but gameinput
only handles player input and nothing else - plus a 1-frame input delay
feels really awful to play with in over-30-mode.
This commit is contained in:
Misa 2021-03-15 02:46:29 -07:00 committed by Ethan Lee
parent f1f434accc
commit d5d9d9ba96

View file

@ -139,9 +139,9 @@ static const inline struct ImplFunc* get_gamestate_funcs(
FUNC_LIST_BEGIN(GAMEMODE)
{Func_fixed, runscript},
{Func_input, gameinput},
{Func_fixed, gamerenderfixed},
{Func_delta, gamerender},
{Func_input, gameinput},
{Func_fixed, gamelogic},
FUNC_LIST_END