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Use less STL when loading entity XML elements
The STL here cannot be completely eliminated (because the custom entity object uses std::string), but at least we can avoid unnecessarily making std::strings until the very end.
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1 changed files with 6 additions and 6 deletions
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@ -1783,11 +1783,11 @@ bool editorclass::load(std::string& _path)
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for( tinyxml2::XMLElement* edEntityEl = pElem->FirstChildElement(); edEntityEl; edEntityEl=edEntityEl->NextSiblingElement())
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{
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edentities entity;
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const char* text = edEntityEl->GetText();
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std::string pKey(edEntityEl->Value());
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if (edEntityEl->GetText() != NULL)
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if (text != NULL)
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{
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std::string text(edEntityEl->GetText());
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size_t len = SDL_strlen(text);
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// And now we come to the part where we have to deal with
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// the terrible decisions of the past.
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@ -1820,13 +1820,13 @@ bool editorclass::load(std::string& _path)
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// the linefeed + the extremely specific amount of
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// whitespace at the end of the contents.
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if (endsWith(text.c_str(), "\n ")) // linefeed + exactly 12 spaces
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if (endsWith(text, "\n ")) // linefeed + exactly 12 spaces
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{
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// 12 spaces + 1 linefeed = 13 chars
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text = text.substr(0, text.length()-13);
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len -= 13;
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}
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entity.scriptname = text;
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entity.scriptname = std::string(text, len);
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}
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edEntityEl->QueryIntAttribute("x", &entity.x);
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edEntityEl->QueryIntAttribute("y", &entity.y);
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