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Reset room name hide timer if in an unnamed room
This avoids the room name awkwardly moving back up if the cursor is at the bottom of the screen in a room with a room name, then the user switches to a room without a room name, then moves the cursor away from the bottom, then switches to a named room - even though the cursor was already away from the bottom of the screen. Conversely, if the user moves their cursor to the bottom of the screen in an unnamed room, then switches into a named room, the room name will already have been hidden and they won't need to wait for it to hide.
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@ -3628,6 +3628,17 @@ void editorrenderfixed(void)
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}
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}
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}
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else
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{
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if (ed.tiley < 28)
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{
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ed.roomnamehide = 0;
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}
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else
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{
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ed.roomnamehide = 12;
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}
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}
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}
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void editorlogic(void)
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