mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Move entityclass::setenemy() to entclass::setenemy()
This moves the setenemy() function onto the entity object itself, instead of having to give the indice of the entity in obj.entities. This makes the code more object-oriented so later I can simply change all 'entities[k]' to 'entity.' in entityclass::createentity().
This commit is contained in:
parent
c278f05397
commit
d4cffed176
4 changed files with 89 additions and 89 deletions
|
@ -86,3 +86,88 @@ bool entclass::outside()
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void entclass::setenemy( int t )
|
||||
{
|
||||
switch(t)
|
||||
{
|
||||
case 0:
|
||||
//lies emitter
|
||||
if( (para)==0)
|
||||
{
|
||||
tile = 60;
|
||||
animate = 2;
|
||||
colour = 6;
|
||||
behave = 10;
|
||||
w = 32;
|
||||
h = 32;
|
||||
x1 = -200;
|
||||
}
|
||||
else if ( (para) == 1)
|
||||
{
|
||||
yp += 10;
|
||||
tile = 63;
|
||||
animate = 100; //LIES
|
||||
colour = 6;
|
||||
behave = 11;
|
||||
para = 9; //destroyed when outside
|
||||
x1 = -200;
|
||||
x2 = 400;
|
||||
w = 26;
|
||||
h = 10;
|
||||
cx = 1;
|
||||
cy = 1;
|
||||
}
|
||||
else if ( (para) == 2)
|
||||
{
|
||||
tile = 62;
|
||||
animate = 100;
|
||||
colour = 6;
|
||||
behave = -1;
|
||||
w = 32;
|
||||
h = 32;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
//FACTORY emitter
|
||||
if( (para)==0)
|
||||
{
|
||||
tile = 72;
|
||||
animate = 3;
|
||||
size = 9;
|
||||
colour = 6;
|
||||
behave = 12;
|
||||
w = 64;
|
||||
h = 40;
|
||||
cx = 0;
|
||||
cy = 24;
|
||||
}
|
||||
else if ( (para) == 1)
|
||||
{
|
||||
xp += 4;
|
||||
yp -= 4;
|
||||
tile = 76;
|
||||
animate = 100; // Clouds
|
||||
colour = 6;
|
||||
behave = 13;
|
||||
para = -6; //destroyed when outside
|
||||
x2 = 400;
|
||||
w = 32;
|
||||
h = 12;
|
||||
cx = 0;
|
||||
cy = 6;
|
||||
}
|
||||
else if ( (para) == 2)
|
||||
{
|
||||
tile = 77;
|
||||
animate = 100;
|
||||
colour = 6;
|
||||
behave = -1;
|
||||
w = 32;
|
||||
h = 16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,8 @@ public:
|
|||
|
||||
bool outside();
|
||||
|
||||
void setenemy(int t);
|
||||
|
||||
public:
|
||||
//Fundamentals
|
||||
bool active, invis;
|
||||
|
|
|
@ -1601,91 +1601,6 @@ void entityclass::setenemyroom( int t, int rx, int ry )
|
|||
}
|
||||
}
|
||||
|
||||
void entityclass::setenemy( int t, int r )
|
||||
{
|
||||
switch(t)
|
||||
{
|
||||
case 0:
|
||||
//lies emitter
|
||||
if( (entities[r].para)==0)
|
||||
{
|
||||
entities[r].tile = 60;
|
||||
entities[r].animate = 2;
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = 10;
|
||||
entities[r].w = 32;
|
||||
entities[r].h = 32;
|
||||
entities[r].x1 = -200;
|
||||
}
|
||||
else if ( (entities[r].para) == 1)
|
||||
{
|
||||
entities[r].yp += 10;
|
||||
entities[r].tile = 63;
|
||||
entities[r].animate = 100; //LIES
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = 11;
|
||||
entities[r].para = 9; //destroyed when outside
|
||||
entities[r].x1 = -200;
|
||||
entities[r].x2 = 400;
|
||||
entities[r].w = 26;
|
||||
entities[r].h = 10;
|
||||
entities[r].cx = 1;
|
||||
entities[r].cy = 1;
|
||||
}
|
||||
else if ( (entities[r].para) == 2)
|
||||
{
|
||||
entities[r].tile = 62;
|
||||
entities[r].animate = 100;
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = -1;
|
||||
entities[r].w = 32;
|
||||
entities[r].h = 32;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
//FACTORY emitter
|
||||
if( (entities[r].para)==0)
|
||||
{
|
||||
entities[r].tile = 72;
|
||||
entities[r].animate = 3;
|
||||
entities[r].size = 9;
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = 12;
|
||||
entities[r].w = 64;
|
||||
entities[r].h = 40;
|
||||
entities[r].cx = 0;
|
||||
entities[r].cy = 24;
|
||||
}
|
||||
else if ( (entities[r].para) == 1)
|
||||
{
|
||||
entities[r].xp += 4;
|
||||
entities[r].yp -= 4;
|
||||
entities[r].tile = 76;
|
||||
entities[r].animate = 100; // Clouds
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = 13;
|
||||
entities[r].para = -6; //destroyed when outside
|
||||
entities[r].x2 = 400;
|
||||
entities[r].w = 32;
|
||||
entities[r].h = 12;
|
||||
entities[r].cx = 0;
|
||||
entities[r].cy = 6;
|
||||
}
|
||||
else if ( (entities[r].para) == 2)
|
||||
{
|
||||
entities[r].tile = 77;
|
||||
entities[r].animate = 100;
|
||||
entities[r].colour = 6;
|
||||
entities[r].behave = -1;
|
||||
entities[r].w = 32;
|
||||
entities[r].h = 16;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void entityclass::settreadmillcolour( int t, int rx, int ry )
|
||||
{
|
||||
rx -= 100;
|
||||
|
@ -1865,12 +1780,12 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
|||
|
||||
if (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117))
|
||||
{
|
||||
setenemy(0, k);
|
||||
entities[k].setenemy(0);
|
||||
setenemyroom(k, game.roomx, game.roomy); //For colour
|
||||
}
|
||||
else if (game.roomx == 113 && (game.roomy <= 110 && game.roomy >= 108))
|
||||
{
|
||||
setenemy(1, k);
|
||||
entities[k].setenemy(1);
|
||||
setenemyroom(k, game.roomx, game.roomy); //For colour
|
||||
}
|
||||
else if (game.roomx == 113 && game.roomy == 107)
|
||||
|
|
|
@ -84,8 +84,6 @@ public:
|
|||
|
||||
void setenemyroom(int t, int rx, int ry);
|
||||
|
||||
void setenemy(int t, int r);
|
||||
|
||||
void settreadmillcolour(int t, int rx, int ry);
|
||||
|
||||
void createentity(float xp, float yp, int t, float vx = 0, float vy = 0,
|
||||
|
|
Loading…
Reference in a new issue