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Dynamically add shinytrinkets instead of using indices

That is, instead of doing shinytrinkets[t] = ..., do
shinytrinkets.push_back(...).
This commit is contained in:
Misa 2020-04-14 19:34:10 -07:00 committed by Ethan Lee
parent d63ba761d5
commit d43daa5fae

View File

@ -57,7 +57,6 @@ mapclass::mapclass()
for (int i = 0; i < 30; i++) for (int i = 0; i < 30; i++)
{ {
vmult.push_back(int(i * 40)); vmult.push_back(int(i * 40));
shinytrinkets.push_back(point());
} }
//We create a blank map //We create a blank map
for (int j = 0; j < 30; j++) for (int j = 0; j < 30; j++)
@ -133,8 +132,10 @@ void mapclass::setteleporter(int x, int y)
void mapclass::settrinket(int t, int x, int y) void mapclass::settrinket(int t, int x, int y)
{ {
shinytrinkets[t].x = x; point temp;
shinytrinkets[t].y = y; temp.x = x;
temp.y = y;
shinytrinkets.push_back(temp);
} }
void mapclass::resetmap() void mapclass::resetmap()