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Fix #400
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1 changed files with 5 additions and 1 deletions
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@ -4,6 +4,7 @@
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#include <stdio.h>
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#include "BinaryBlob.h"
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#include "Game.h"
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#include "Map.h"
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#include "UtilityClass.h"
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@ -249,8 +250,11 @@ void musicclass::fadeout()
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void musicclass::processmusicfadein()
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{
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// Instead of returning early if music is muted, this should still increase `musicVolume`
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// so that anything that relies on this won't break. We'll simply just not set the volume
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// if the music is muted
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musicVolume += FadeVolAmountPerFrame;
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Mix_VolumeMusic(musicVolume);
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if (!game.musicmuted) Mix_VolumeMusic(musicVolume);
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if (musicVolume >= MIX_MAX_VOLUME)
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{
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m_doFadeInVol = false;
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