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Split out tap_left and tap_right from player input loop
The game will freeze the player immediately if they release a directional button within 3 frames of pressing it. Similar to flipping, this involves global state, and will only apply to the first player entity.
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parent
1eb8570329
commit
cd4ce05cb3
1 changed files with 43 additions and 32 deletions
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@ -2168,38 +2168,6 @@ void gameinput(void)
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}
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}
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}
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}
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if (game.press_left)
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{
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game.tapleft++;
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}
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else
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{
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if (game.tapleft <= 4 && game.tapleft > 0)
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{
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if (obj.entities[ie].vx < 0.0f)
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{
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obj.entities[ie].vx = 0.0f;
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}
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}
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game.tapleft = 0;
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}
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if (game.press_right)
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{
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game.tapright++;
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}
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else
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{
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if (game.tapright <= 4 && game.tapright > 0)
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{
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if (obj.entities[ie].vx > 0.0f)
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{
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obj.entities[ie].vx = 0.0f;
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}
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}
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game.tapright = 0;
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}
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if(game.press_left)
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if(game.press_left)
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{
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{
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obj.entities[ie].ax = -3;
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obj.entities[ie].ax = -3;
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@ -2213,6 +2181,49 @@ void gameinput(void)
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}
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}
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}
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}
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if (game.press_left)
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{
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game.tapleft++;
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}
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else
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{
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if (game.tapleft <= 4 && game.tapleft > 0)
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{
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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if (obj.entities[ie].rule == 0)
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{
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if (obj.entities[ie].vx < 0.0f)
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{
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obj.entities[ie].vx = 0.0f;
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}
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}
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}
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}
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game.tapleft = 0;
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}
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if (game.press_right)
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{
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game.tapright++;
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}
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else
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{
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if (game.tapright <= 4 && game.tapright > 0)
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{
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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if (obj.entities[ie].rule == 0)
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{
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if (obj.entities[ie].vx > 0.0f)
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{
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obj.entities[ie].vx = 0.0f;
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}
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}
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}
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}
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game.tapright = 0;
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}
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if (!game.press_action)
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if (!game.press_action)
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{
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{
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game.jumppressed = 0;
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game.jumppressed = 0;
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