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De-duplicate setting mainmenu and fademode

This makes my work easier later.
This commit is contained in:
Misa 2021-03-25 20:10:36 -07:00 committed by Ethan Lee
parent 6a6c09f69d
commit cd0c9ccb31

View file

@ -188,6 +188,12 @@ static void toggleflipmode(void)
}
}
static void startmode(const int mode)
{
game.mainmenu = mode;
graphics.fademode = 2; /* fading out */
}
static void menuactionpress(void)
{
switch (game.currentmenuname)
@ -216,8 +222,7 @@ static void menuactionpress(void)
{
//No saves exist, just start a new game
music.playef(11);
game.mainmenu = 0;
graphics.fademode = 2;
startmode(0);
}
else
{
@ -309,8 +314,7 @@ static void menuactionpress(void)
std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
tinyxml2::XMLDocument doc;
if (!FILESYSTEM_loadTiXml2Document(name.c_str(), doc)){
game.mainmenu = 22;
graphics.fademode = 2;
startmode(22);
}else{
game.createmenu(Menu::quickloadlevel);
map.nexttowercolour();
@ -323,13 +327,11 @@ static void menuactionpress(void)
{
case 0: //continue save
music.playef(11);
game.mainmenu = 23;
graphics.fademode = 2;
startmode(23);
break;
case 1:
music.playef(11);
game.mainmenu = 22;
graphics.fademode = 2;
startmode(22);
break;
case 2:
music.playef(11);
@ -360,8 +362,7 @@ static void menuactionpress(void)
case 1:
//LEVEL EDITOR HOOK
music.playef(11);
game.mainmenu = 20;
graphics.fademode = 2;
startmode(20);
ed.filename="";
break;
#endif
@ -470,8 +471,7 @@ static void menuactionpress(void)
case 0:
//bye!
music.playef(2);
game.mainmenu = 100;
graphics.fademode = 2;
startmode(100);
break;
default:
music.playef(11);
@ -1143,22 +1143,19 @@ static void menuactionpress(void)
{
//You have no saves but have something unlocked, or you couldn't have gotten here
music.playef(11);
game.mainmenu = 0;
graphics.fademode = 2;
startmode(0);
}
else if (game.telesummary == "")
{
//You at least have a quicksave, or you couldn't have gotten here
music.playef(11);
game.mainmenu = 2;
graphics.fademode = 2;
startmode(2);
}
else if (game.quicksummary == "")
{
//You at least have a telesave, or you couldn't have gotten here
music.playef(11);
game.mainmenu = 1;
graphics.fademode = 2;
startmode(1);
}
else
{
@ -1172,8 +1169,7 @@ static void menuactionpress(void)
{
if(!map.invincibility && game.slowdown == 30){
music.playef(11);
game.mainmenu = 11;
graphics.fademode = 2;
startmode(11);
}else{
//Can't do yet! play sad sound
music.playef(2);
@ -1208,8 +1204,7 @@ static void menuactionpress(void)
case 0:
//yep
music.playef(11);
game.mainmenu = 0;
graphics.fademode = 2;
startmode(0);
game.deletequick();
game.deletetele();
break;
@ -1307,13 +1302,11 @@ static void menuactionpress(void)
{
case 0: //start no death mode, disabling cutscenes
music.playef(11);
game.mainmenu = 10;
graphics.fademode = 2;
startmode(10);
break;
case 1:
music.playef(11);
game.mainmenu = 9;
graphics.fademode = 2;
startmode(9);
break;
case 2:
//back
@ -1328,13 +1321,11 @@ static void menuactionpress(void)
{
case 0:
music.playef(11);
game.mainmenu = 1;
graphics.fademode = 2;
startmode(1);
break;
case 1:
music.playef(11);
game.mainmenu = 2;
graphics.fademode = 2;
startmode(2);
break;
case 2:
//back
@ -1372,23 +1363,19 @@ static void menuactionpress(void)
{
case 0:
music.playef(11);
game.mainmenu = 12;
graphics.fademode = 2;
startmode(12);
break;
case 1:
music.playef(11);
game.mainmenu = 13;
graphics.fademode = 2;
startmode(13);
break;
case 2:
music.playef(11);
game.mainmenu = 14;
graphics.fademode = 2;
startmode(14);
break;
case 3:
music.playef(11);
game.mainmenu = 15;
graphics.fademode = 2;
startmode(15);
break;
case 4:
//back
@ -1403,23 +1390,19 @@ static void menuactionpress(void)
{
case 0:
music.playef(11);
game.mainmenu = 16;
graphics.fademode = 2;
startmode(16);
break;
case 1:
music.playef(11);
game.mainmenu = 17;
graphics.fademode = 2;
startmode(17);
break;
case 2:
music.playef(11);
game.mainmenu = 18;
graphics.fademode = 2;
startmode(18);
break;
case 3:
music.playef(11);
game.mainmenu = 19;
graphics.fademode = 2;
startmode(19);
break;
case 4:
//back
@ -1450,38 +1433,32 @@ static void menuactionpress(void)
if (game.currentmenuoption == 0 && game.unlock[9]) //space station 1
{
music.playef(11);
game.mainmenu = 3;
graphics.fademode = 2;
startmode(3);
}
else if (game.currentmenuoption == 1 && game.unlock[10]) //lab
{
music.playef(11);
game.mainmenu = 4;
graphics.fademode = 2;
startmode(4);
}
else if (game.currentmenuoption == 2 && game.unlock[11]) //tower
{
music.playef(11);
game.mainmenu = 5;
graphics.fademode = 2;
startmode(5);
}
else if (game.currentmenuoption == 3 && game.unlock[12]) //station 2
{
music.playef(11);
game.mainmenu = 6;
graphics.fademode = 2;
startmode(6);
}
else if (game.currentmenuoption == 4 && game.unlock[13]) //warp
{
music.playef(11);
game.mainmenu = 7;
graphics.fademode = 2;
startmode(7);
}
else if (game.currentmenuoption == 5 && game.unlock[14]) //final
{
music.playef(11);
game.mainmenu = 8;
graphics.fademode = 2;
startmode(8);
}
else if (game.currentmenuoption == 6) //go to the time trial menu
{
@ -1520,38 +1497,32 @@ static void menuactionpress(void)
if (game.timetriallevel == 0) //space station 1
{
music.playef(11);
game.mainmenu = 3;
graphics.fademode = 2;
startmode(3);
}
else if (game.timetriallevel == 1) //lab
{
music.playef(11);
game.mainmenu = 4;
graphics.fademode = 2;
startmode(4);
}
else if (game.timetriallevel == 2) //tower
{
music.playef(11);
game.mainmenu = 5;
graphics.fademode = 2;
startmode(5);
}
else if (game.timetriallevel == 3) //station 2
{
music.playef(11);
game.mainmenu = 6;
graphics.fademode = 2;
startmode(6);
}
else if (game.timetriallevel == 4) //warp
{
music.playef(11);
game.mainmenu = 7;
graphics.fademode = 2;
startmode(7);
}
else if (game.timetriallevel == 5) //final
{
music.playef(11);
game.mainmenu = 8;
graphics.fademode = 2;
startmode(8);
}
break;
}