mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
De-duplicate setting mainmenu and fademode
This makes my work easier later.
This commit is contained in:
parent
6a6c09f69d
commit
cd0c9ccb31
1 changed files with 41 additions and 70 deletions
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@ -188,6 +188,12 @@ static void toggleflipmode(void)
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}
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}
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}
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}
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static void startmode(const int mode)
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{
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game.mainmenu = mode;
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graphics.fademode = 2; /* fading out */
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}
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static void menuactionpress(void)
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static void menuactionpress(void)
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{
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{
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switch (game.currentmenuname)
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switch (game.currentmenuname)
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@ -216,8 +222,7 @@ static void menuactionpress(void)
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{
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{
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//No saves exist, just start a new game
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//No saves exist, just start a new game
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music.playef(11);
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music.playef(11);
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game.mainmenu = 0;
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startmode(0);
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graphics.fademode = 2;
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}
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}
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else
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else
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{
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{
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@ -309,8 +314,7 @@ static void menuactionpress(void)
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std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
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std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv";
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document(name.c_str(), doc)){
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if (!FILESYSTEM_loadTiXml2Document(name.c_str(), doc)){
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game.mainmenu = 22;
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startmode(22);
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graphics.fademode = 2;
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}else{
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}else{
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game.createmenu(Menu::quickloadlevel);
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game.createmenu(Menu::quickloadlevel);
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map.nexttowercolour();
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map.nexttowercolour();
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@ -323,13 +327,11 @@ static void menuactionpress(void)
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{
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{
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case 0: //continue save
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case 0: //continue save
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music.playef(11);
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music.playef(11);
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game.mainmenu = 23;
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startmode(23);
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graphics.fademode = 2;
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break;
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break;
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case 1:
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case 1:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 22;
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startmode(22);
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graphics.fademode = 2;
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break;
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break;
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case 2:
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case 2:
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music.playef(11);
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music.playef(11);
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@ -360,8 +362,7 @@ static void menuactionpress(void)
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case 1:
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case 1:
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//LEVEL EDITOR HOOK
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//LEVEL EDITOR HOOK
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music.playef(11);
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music.playef(11);
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game.mainmenu = 20;
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startmode(20);
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graphics.fademode = 2;
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ed.filename="";
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ed.filename="";
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break;
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break;
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#endif
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#endif
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@ -470,8 +471,7 @@ static void menuactionpress(void)
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case 0:
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case 0:
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//bye!
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//bye!
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music.playef(2);
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music.playef(2);
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game.mainmenu = 100;
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startmode(100);
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graphics.fademode = 2;
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break;
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break;
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default:
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default:
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music.playef(11);
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music.playef(11);
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@ -1143,22 +1143,19 @@ static void menuactionpress(void)
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{
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{
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//You have no saves but have something unlocked, or you couldn't have gotten here
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//You have no saves but have something unlocked, or you couldn't have gotten here
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music.playef(11);
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music.playef(11);
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game.mainmenu = 0;
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startmode(0);
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graphics.fademode = 2;
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}
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}
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else if (game.telesummary == "")
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else if (game.telesummary == "")
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{
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{
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//You at least have a quicksave, or you couldn't have gotten here
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//You at least have a quicksave, or you couldn't have gotten here
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music.playef(11);
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music.playef(11);
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game.mainmenu = 2;
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startmode(2);
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graphics.fademode = 2;
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}
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}
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else if (game.quicksummary == "")
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else if (game.quicksummary == "")
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{
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{
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//You at least have a telesave, or you couldn't have gotten here
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//You at least have a telesave, or you couldn't have gotten here
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music.playef(11);
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music.playef(11);
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game.mainmenu = 1;
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startmode(1);
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graphics.fademode = 2;
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}
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}
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else
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else
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{
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{
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@ -1172,8 +1169,7 @@ static void menuactionpress(void)
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{
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{
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if(!map.invincibility && game.slowdown == 30){
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if(!map.invincibility && game.slowdown == 30){
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music.playef(11);
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music.playef(11);
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game.mainmenu = 11;
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startmode(11);
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graphics.fademode = 2;
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}else{
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}else{
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//Can't do yet! play sad sound
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//Can't do yet! play sad sound
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music.playef(2);
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music.playef(2);
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@ -1208,8 +1204,7 @@ static void menuactionpress(void)
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case 0:
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case 0:
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//yep
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//yep
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music.playef(11);
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music.playef(11);
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game.mainmenu = 0;
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startmode(0);
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graphics.fademode = 2;
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game.deletequick();
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game.deletequick();
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game.deletetele();
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game.deletetele();
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break;
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break;
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@ -1307,13 +1302,11 @@ static void menuactionpress(void)
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{
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{
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case 0: //start no death mode, disabling cutscenes
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case 0: //start no death mode, disabling cutscenes
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music.playef(11);
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music.playef(11);
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game.mainmenu = 10;
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startmode(10);
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graphics.fademode = 2;
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break;
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break;
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case 1:
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case 1:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 9;
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startmode(9);
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graphics.fademode = 2;
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break;
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break;
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case 2:
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case 2:
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//back
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//back
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@ -1328,13 +1321,11 @@ static void menuactionpress(void)
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{
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{
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case 0:
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case 0:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 1;
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startmode(1);
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graphics.fademode = 2;
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break;
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break;
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case 1:
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case 1:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 2;
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startmode(2);
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graphics.fademode = 2;
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break;
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break;
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case 2:
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case 2:
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//back
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//back
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@ -1372,23 +1363,19 @@ static void menuactionpress(void)
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{
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{
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case 0:
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case 0:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 12;
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startmode(12);
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graphics.fademode = 2;
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break;
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break;
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case 1:
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case 1:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 13;
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startmode(13);
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graphics.fademode = 2;
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break;
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break;
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case 2:
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case 2:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 14;
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startmode(14);
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graphics.fademode = 2;
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break;
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break;
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case 3:
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case 3:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 15;
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startmode(15);
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graphics.fademode = 2;
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break;
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break;
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case 4:
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case 4:
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//back
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//back
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@ -1403,23 +1390,19 @@ static void menuactionpress(void)
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{
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{
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case 0:
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case 0:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 16;
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startmode(16);
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graphics.fademode = 2;
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break;
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break;
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case 1:
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case 1:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 17;
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startmode(17);
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graphics.fademode = 2;
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break;
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break;
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case 2:
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case 2:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 18;
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startmode(18);
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graphics.fademode = 2;
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break;
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break;
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case 3:
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case 3:
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music.playef(11);
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music.playef(11);
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game.mainmenu = 19;
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startmode(19);
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graphics.fademode = 2;
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break;
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break;
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case 4:
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case 4:
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//back
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//back
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@ -1450,38 +1433,32 @@ static void menuactionpress(void)
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if (game.currentmenuoption == 0 && game.unlock[9]) //space station 1
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if (game.currentmenuoption == 0 && game.unlock[9]) //space station 1
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 3;
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startmode(3);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 1 && game.unlock[10]) //lab
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else if (game.currentmenuoption == 1 && game.unlock[10]) //lab
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 4;
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startmode(4);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 2 && game.unlock[11]) //tower
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else if (game.currentmenuoption == 2 && game.unlock[11]) //tower
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 5;
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startmode(5);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 3 && game.unlock[12]) //station 2
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else if (game.currentmenuoption == 3 && game.unlock[12]) //station 2
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 6;
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startmode(6);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 4 && game.unlock[13]) //warp
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else if (game.currentmenuoption == 4 && game.unlock[13]) //warp
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 7;
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startmode(7);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 5 && game.unlock[14]) //final
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else if (game.currentmenuoption == 5 && game.unlock[14]) //final
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 8;
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startmode(8);
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graphics.fademode = 2;
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}
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}
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else if (game.currentmenuoption == 6) //go to the time trial menu
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else if (game.currentmenuoption == 6) //go to the time trial menu
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{
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{
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@ -1520,38 +1497,32 @@ static void menuactionpress(void)
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if (game.timetriallevel == 0) //space station 1
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if (game.timetriallevel == 0) //space station 1
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 3;
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startmode(3);
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graphics.fademode = 2;
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}
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}
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else if (game.timetriallevel == 1) //lab
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else if (game.timetriallevel == 1) //lab
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 4;
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startmode(4);
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graphics.fademode = 2;
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}
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}
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else if (game.timetriallevel == 2) //tower
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else if (game.timetriallevel == 2) //tower
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 5;
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startmode(5);
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graphics.fademode = 2;
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}
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}
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else if (game.timetriallevel == 3) //station 2
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else if (game.timetriallevel == 3) //station 2
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 6;
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startmode(6);
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graphics.fademode = 2;
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}
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}
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else if (game.timetriallevel == 4) //warp
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else if (game.timetriallevel == 4) //warp
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 7;
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startmode(7);
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graphics.fademode = 2;
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}
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}
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else if (game.timetriallevel == 5) //final
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else if (game.timetriallevel == 5) //final
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{
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{
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music.playef(11);
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music.playef(11);
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game.mainmenu = 8;
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startmode(8);
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graphics.fademode = 2;
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}
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}
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break;
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break;
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}
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}
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