mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Unindent from collapsing empty pText check
As always, the diff algorithms do terribly with unindentation, so I'm doing the actual unindenting in this commit.
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parent
8d5829dd26
commit
ca973a6547
2 changed files with 47 additions and 47 deletions
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@ -446,11 +446,11 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore)
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if (pKey == #ARRAY_NAME && pText[0] != '\0') \
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{ \
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std::string TextString = pText; \
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std::vector<std::string> values = split(TextString, ','); \
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for (int i = 0; i < VVV_min(SDL_arraysize(DEST), values.size()); i++) \
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{ \
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DEST[i] = help.Int(values[i].c_str()); \
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} \
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std::vector<std::string> values = split(TextString, ','); \
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for (int i = 0; i < VVV_min(SDL_arraysize(DEST), values.size()); i++) \
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{ \
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DEST[i] = help.Int(values[i].c_str()); \
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} \
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}
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#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
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@ -542,11 +542,11 @@ void Game::loadcustomlevelstats()
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if (pKey == "customlevelstats" && pText[0] != '\0')
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{
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std::string TextString = (pText);
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std::vector<std::string> values = split(TextString,'|');
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for(size_t i = 0; i < values.size(); i++)
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{
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customlevelnames.push_back(values[i]);
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}
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std::vector<std::string> values = split(TextString,'|');
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for(size_t i = 0; i < values.size(); i++)
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{
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customlevelnames.push_back(values[i]);
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}
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}
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}
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@ -1755,21 +1755,21 @@ bool editorclass::load(std::string& _path)
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if (pKey == "contents" && pText[0] != '\0')
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{
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std::string TextString = (pText);
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std::vector<std::string> values = split(TextString,',');
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SDL_memset(contents, 0, sizeof(contents));
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int x =0;
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int y =0;
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for(size_t i = 0; i < values.size(); i++)
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std::vector<std::string> values = split(TextString,',');
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SDL_memset(contents, 0, sizeof(contents));
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int x =0;
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int y =0;
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for(size_t i = 0; i < values.size(); i++)
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{
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contents[x + (maxwidth*40*y)] = help.Int(values[i].c_str());
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x++;
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if(x == mapwidth*40)
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{
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contents[x + (maxwidth*40*y)] = help.Int(values[i].c_str());
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x++;
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if(x == mapwidth*40)
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{
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x=0;
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y++;
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}
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x=0;
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y++;
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}
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}
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}
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@ -1873,38 +1873,38 @@ bool editorclass::load(std::string& _path)
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if (pKey == "script" && pText[0] != '\0')
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{
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std::string TextString = (pText);
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std::vector<std::string> values = split(TextString,'|');
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script.clearcustom();
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Script script_;
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bool headerfound = false;
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for(size_t i = 0; i < values.size(); i++)
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std::vector<std::string> values = split(TextString,'|');
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script.clearcustom();
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Script script_;
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bool headerfound = false;
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for(size_t i = 0; i < values.size(); i++)
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{
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std::string& line = values[i];
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if(line.length() && line[line.length() - 1] == ':')
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{
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std::string& line = values[i];
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if(line.length() && line[line.length() - 1] == ':')
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{
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if(headerfound)
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{
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//Add the script if we have a preceding header
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script.customscripts.push_back(script_);
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}
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script_.name = line.substr(0, line.length()-1);
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script_.contents.clear();
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headerfound = true;
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continue;
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}
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if(headerfound)
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{
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script_.contents.push_back(line);
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//Add the script if we have a preceding header
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script.customscripts.push_back(script_);
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}
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script_.name = line.substr(0, line.length()-1);
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script_.contents.clear();
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headerfound = true;
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continue;
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}
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//Add the last script
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if(headerfound)
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{
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//Add the script if we have a preceding header
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script.customscripts.push_back(script_);
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script_.contents.push_back(line);
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}
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}
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//Add the last script
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if(headerfound)
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{
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//Add the script if we have a preceding header
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script.customscripts.push_back(script_);
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}
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}
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}
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