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README: Delete section on compiler quirks
This hasn't been relevant for years now. Even in 2.3, this wasn't relevant, but we added a disclaimer saying that it only applies to 2.2. But now issue #1052 has been opened specifically pointing to this section as something that should be removed. Therefore, I'm removing it.
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@ -72,25 +72,3 @@ actually distribute this data.zip file with your own forks without getting
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permission from us first. See [LICENSE.md](../LICENSE.md) for more details. (If
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permission from us first. See [LICENSE.md](../LICENSE.md) for more details. (If
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you've got a project in mind that requires distributing this
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you've got a project in mind that requires distributing this
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file, [get in touch](http://distractionware.com/email/)!)
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file, [get in touch](http://distractionware.com/email/)!)
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A Word About Compiler Quirks
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----------------------------
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_(Note: This section only applies to version 2.2 of the source code, which is
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the initial commit of this repository. Since then, much hard work has been put
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in to fix many undefined behaviors. If you're compiling the latest version of
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the source code, ignore this section.)_
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This engine is _super_ fussy about optimization levels and runtime checks. In
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particular, the Windows version _absolutely positively must_ be compiled in
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Debug mode, with /RTC enabled. If you build in Release mode, or have /RTC
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disabled, the game behaves dramatically different in ways that were never fully
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documented (bizarre softlocks, out-of-bounds issues that don't show up in tools
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like Valgrind, stuff like that). There are lots of things about this old code
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that could be cleaned up, polished, rewritten, and so on, but this is the one
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that will probably bite you the hardest when setting up your own build,
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regardless of platform.
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We hope you'll enjoy messing with the source anyway!
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Love, flibit
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