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Update player lerpoldxp/yp in gotoposition()
Otherwise, the player would appear to "zip" during the deltaframes between their previous position and their new position. This did not happen in the previous game loop order and only happens in the new one.
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@ -306,6 +306,8 @@ void scriptclass::run(void)
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{
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obj.entities[player].xp = ss_toi(words[1]);
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obj.entities[player].yp = ss_toi(words[2]);
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obj.entities[player].lerpoldxp = obj.entities[player].xp;
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obj.entities[player].lerpoldyp = obj.entities[player].yp;
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}
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game.gravitycontrol = ss_toi(words[3]);
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