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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix script error, only show touch tutorial once
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parent
dc04fccf71
commit
c6dd712376
4 changed files with 30 additions and 10 deletions
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@ -395,6 +395,8 @@ void Game::init(void)
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tutorial_screen_pos = 0;
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tutorial_touch_timer = 0;
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tutorial_flip = 0;
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seen_touch_tutorial = false;
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}
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void Game::setdefaultcontrollerbuttons(void)
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@ -4992,6 +4994,11 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
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{
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checkpoint_saving = help.Int(pText);
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}
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if (SDL_strcmp(pKey, "seen_touch_tutorial") == 0)
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{
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seen_touch_tutorial = help.Int(pText);
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}
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}
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setdefaultcontrollerbuttons();
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@ -5255,6 +5262,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct Screen
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xml::update_tag(dataNode, "roomname_translator", (int) roomname_translator::enabled);
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xml::update_tag(dataNode, "checkpoint_saving", (int) checkpoint_saving);
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xml::update_tag(dataNode, "seen_touch_tutorial", (int) seen_touch_tutorial);
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}
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static bool settings_loaded = false;
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@ -620,6 +620,8 @@ public:
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int tutorial_screen_pos;
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int tutorial_touch_timer;
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int tutorial_flip;
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bool seen_touch_tutorial;
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};
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#ifndef GAME_DEFINITION
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@ -2529,20 +2529,31 @@ void scriptclass::run(void)
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}
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else if (words[0] == "controls")
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{
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game.tutorial_mode = true;
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game.tutorial_state = 0;
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game.tutorial_timer = 0;
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if (!game.seen_touch_tutorial)
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{
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game.tutorial_mode = true;
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game.tutorial_state = 0;
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game.tutorial_timer = 0;
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game.tutorial_screen_pos = 0;
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game.tutorial_touch_timer = 0;
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game.tutorial_flip = 0;
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game.tutorial_screen_pos = 0;
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game.tutorial_touch_timer = 0;
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game.tutorial_flip = 0;
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}
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}
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else if (words[0] == "untilcontrols")
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{
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if (game.tutorial_mode)
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if (!game.seen_touch_tutorial)
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{
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scriptdelay = 1;
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position--;
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if (game.tutorial_mode)
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{
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scriptdelay = 1;
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position--;
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}
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else
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{
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game.seen_touch_tutorial = true;
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game.savesettings();
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}
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}
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}
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else if (words[0] == "setbars")
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@ -226,7 +226,6 @@ bool scriptclass::load(const std::string& name)
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"setbars(320)",
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"delay(45)", // 100 frames total
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"changemood(player,1)",
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"befadein()",
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"shake(20)",
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"playef(10)",
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