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Fix script error, only show touch tutorial once

This commit is contained in:
NyakoFox 2024-10-04 19:54:19 -03:00
parent dc04fccf71
commit c6dd712376
4 changed files with 30 additions and 10 deletions

View file

@ -395,6 +395,8 @@ void Game::init(void)
tutorial_screen_pos = 0;
tutorial_touch_timer = 0;
tutorial_flip = 0;
seen_touch_tutorial = false;
}
void Game::setdefaultcontrollerbuttons(void)
@ -4992,6 +4994,11 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, struct ScreenSett
{
checkpoint_saving = help.Int(pText);
}
if (SDL_strcmp(pKey, "seen_touch_tutorial") == 0)
{
seen_touch_tutorial = help.Int(pText);
}
}
setdefaultcontrollerbuttons();
@ -5255,6 +5262,7 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const struct Screen
xml::update_tag(dataNode, "roomname_translator", (int) roomname_translator::enabled);
xml::update_tag(dataNode, "checkpoint_saving", (int) checkpoint_saving);
xml::update_tag(dataNode, "seen_touch_tutorial", (int) seen_touch_tutorial);
}
static bool settings_loaded = false;

View file

@ -620,6 +620,8 @@ public:
int tutorial_screen_pos;
int tutorial_touch_timer;
int tutorial_flip;
bool seen_touch_tutorial;
};
#ifndef GAME_DEFINITION

View file

@ -2529,20 +2529,31 @@ void scriptclass::run(void)
}
else if (words[0] == "controls")
{
game.tutorial_mode = true;
game.tutorial_state = 0;
game.tutorial_timer = 0;
if (!game.seen_touch_tutorial)
{
game.tutorial_mode = true;
game.tutorial_state = 0;
game.tutorial_timer = 0;
game.tutorial_screen_pos = 0;
game.tutorial_touch_timer = 0;
game.tutorial_flip = 0;
game.tutorial_screen_pos = 0;
game.tutorial_touch_timer = 0;
game.tutorial_flip = 0;
}
}
else if (words[0] == "untilcontrols")
{
if (game.tutorial_mode)
if (!game.seen_touch_tutorial)
{
scriptdelay = 1;
position--;
if (game.tutorial_mode)
{
scriptdelay = 1;
position--;
}
else
{
game.seen_touch_tutorial = true;
game.savesettings();
}
}
}
else if (words[0] == "setbars")

View file

@ -226,7 +226,6 @@ bool scriptclass::load(const std::string& name)
"setbars(320)",
"delay(45)", // 100 frames total
"changemood(player,1)",
"befadein()",
"shake(20)",
"playef(10)",