mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-09 10:29:45 +01:00
Initialize oldxp/oldyp in createentity()
This prevents undefined behavior because we use oldxp/oldyp to do linear interpolation. It's also initialized in entclass::entclass(), just to be sure. And I've deduplicated the regular xp/yp initialization in createentity(), too.
This commit is contained in:
parent
4f4d400ce0
commit
c6659ef656
2 changed files with 13 additions and 66 deletions
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@ -27,6 +27,8 @@ entclass::entclass()
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cy = 0;
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cy = 0;
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newxp = 0;
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newxp = 0;
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newyp = 0;
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newyp = 0;
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oldxp = 0;
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oldyp = 0;
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x1 = 0;
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x1 = 0;
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y1 = 0;
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y1 = 0;
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@ -99,6 +101,7 @@ void entclass::setenemy( int t )
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else if ( (para) == 1)
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else if ( (para) == 1)
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{
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{
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yp += 10;
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yp += 10;
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oldyp += 10;
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tile = 63;
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tile = 63;
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animate = 100; //LIES
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animate = 100; //LIES
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colour = 6;
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colour = 6;
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@ -138,7 +141,9 @@ void entclass::setenemy( int t )
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else if ( (para) == 1)
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else if ( (para) == 1)
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{
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{
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xp += 4;
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xp += 4;
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oldxp += 4;
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yp -= 4;
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yp -= 4;
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oldyp -= 4;
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tile = 76;
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tile = 76;
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animate = 100; // Clouds
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animate = 100; // Clouds
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colour = 6;
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colour = 6;
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@ -1163,6 +1163,10 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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//Rule 6 is a crew member
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//Rule 6 is a crew member
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entclass entity;
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entclass entity;
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entity.xp = xp;
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entity.yp = yp;
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entity.oldxp = xp;
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entity.oldyp = yp;
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entity.type = t;
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entity.type = t;
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switch(t)
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switch(t)
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{
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{
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@ -1170,8 +1174,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.rule = 0; //Playable character
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entity.rule = 0; //Playable character
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entity.tile = 0;
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entity.tile = 0;
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entity.colour = 0;
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entity.colour = 0;
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1184,8 +1186,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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break;
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break;
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case 1: //Simple enemy, bouncing off the walls
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case 1: //Simple enemy, bouncing off the walls
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entity.rule = 1;
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entity.rule = 1;
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entity.xp = xp;
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entity.yp = yp;
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entity.behave = vx;
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entity.behave = vx;
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entity.para = vy;
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entity.para = vy;
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entity.w = 16;
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entity.w = 16;
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@ -1248,8 +1248,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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if (gridmatch(p1, p2, p3, p4, -32, -40, 352, 264)) entity.tile = 27;
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if (gridmatch(p1, p2, p3, p4, -32, -40, 352, 264)) entity.tile = 27;
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}
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}
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 32;
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entity.w = 32;
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entity.h = 8;
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entity.h = 8;
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@ -1318,8 +1316,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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if (game.roomx == 50 && game.roomy == 52) entity.tile = 22;
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if (game.roomx == 50 && game.roomy == 52) entity.tile = 22;
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}
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}
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entity.xp = xp;
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entity.yp = yp;
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entity.cy = -1;
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entity.cy = -1;
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entity.w = 32;
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entity.w = 32;
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entity.h = 10;
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entity.h = 10;
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@ -1335,8 +1331,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 3;
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entity.type = 3;
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entity.size = 1;
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entity.size = 1;
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entity.tile = 10;
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entity.tile = 10;
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entity.xp = xp;
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entity.yp = yp;
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entity.cy = -1;
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entity.cy = -1;
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entity.w = 8;
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entity.w = 8;
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entity.h = 10;
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entity.h = 10;
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@ -1352,8 +1346,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 4;
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entity.type = 4;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 11;
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entity.tile = 11;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.behave = vx;
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entity.behave = vx;
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@ -1366,8 +1358,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 5; //Particles
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entity.type = 5; //Particles
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entity.colour = 1;
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entity.colour = 1;
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entity.size = 3;
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entity.size = 3;
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entity.xp = xp;
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entity.yp = yp;
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entity.vx = vx;
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entity.vx = vx;
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entity.vy = vy;
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entity.vy = vy;
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@ -1378,8 +1368,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 5; //Particles
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entity.type = 5; //Particles
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entity.colour = 2;
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entity.colour = 2;
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entity.size = 3;
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entity.size = 3;
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entity.xp = xp;
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entity.yp = yp;
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entity.vx = vx;
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entity.vx = vx;
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entity.vy = vy;
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entity.vy = vy;
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@ -1390,8 +1378,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 6;
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entity.type = 6;
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entity.size = 4;
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entity.size = 4;
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entity.tile = 48;
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entity.tile = 48;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 8;
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entity.w = 8;
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entity.h = 8;
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entity.h = 8;
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entity.onentity = 1;
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entity.onentity = 1;
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@ -1406,8 +1392,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 7;
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entity.type = 7;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 22;
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entity.tile = 22;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 3;
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entity.colour = 3;
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@ -1423,8 +1407,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 8;
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entity.type = 8;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 20 + vx;
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entity.tile = 20 + vx;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 4;
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entity.colour = 4;
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@ -1448,8 +1430,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 9;
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entity.type = 9;
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entity.size = 5;
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entity.size = 5;
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entity.life = 0;
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entity.life = 0;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = vx;
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entity.w = vx;
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entity.h = 1;
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entity.h = 1;
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entity.onentity = 1;
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entity.onentity = 1;
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@ -1459,8 +1439,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 10;
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entity.type = 10;
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entity.size = 6;
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entity.size = 6;
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entity.life = 0;
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entity.life = 0;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 1;
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entity.w = 1;
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entity.h = vx;
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entity.h = vx;
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//entity.colour = 0;
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//entity.colour = 0;
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@ -1471,8 +1449,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 11;
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entity.type = 11;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 18;
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entity.tile = 18;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 10;
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entity.colour = 10;
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@ -1487,8 +1463,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 100;
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entity.type = 100;
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entity.size = 7;
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entity.size = 7;
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entity.tile = 1; //inactive
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entity.tile = 1; //inactive
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 96;
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entity.w = 96;
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entity.h = 96;
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entity.h = 96;
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entity.colour = 100;
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entity.colour = 100;
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@ -1501,8 +1475,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 12; //A special case!
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entity.type = 12; //A special case!
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entity.tile = 144;
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entity.tile = 144;
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entity.colour = 13; //144 for sad :(
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entity.colour = 13; //144 for sad :(
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1518,8 +1490,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 12; //A special case!
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entity.type = 12; //A special case!
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entity.tile = 144+6;
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entity.tile = 144+6;
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entity.colour = 14; //144 for sad (upside down+12):(
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entity.colour = 14; //144 for sad (upside down+12):(
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1535,8 +1505,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 12; //A special case!
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entity.type = 12; //A special case!
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entity.tile = 144;
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entity.tile = 144;
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entity.colour = 16; //144 for sad :(
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entity.colour = 16; //144 for sad :(
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1560,8 +1528,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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{
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{
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entity.tile = 144;
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entity.tile = 144;
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}
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}
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1583,8 +1549,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 12; //A special case!
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entity.type = 12; //A special case!
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entity.tile = 0;
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entity.tile = 0;
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entity.colour = 6; //54 for sad :(
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entity.colour = 6; //54 for sad :(
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1600,8 +1564,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 13;
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entity.type = 13;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 16 + vx;
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entity.tile = 16 + vx;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 4;
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entity.colour = 4;
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@ -1614,8 +1576,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 13;
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entity.type = 13;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 16 + vx;
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entity.tile = 16 + vx;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 4;
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entity.colour = 4;
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@ -1628,8 +1588,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 7;
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entity.type = 7;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 22;
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entity.tile = 22;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 3;
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entity.colour = 3;
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@ -1644,8 +1602,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
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//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
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entity.rule = 1;
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entity.rule = 1;
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entity.type = 23;
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entity.type = 23;
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entity.xp = xp;
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entity.yp = yp;
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entity.behave = vx;
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entity.behave = vx;
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entity.para = vy;
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entity.para = vy;
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entity.w = 16;
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entity.w = 16;
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@ -1693,8 +1649,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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{
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{
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entity.tile = 144;
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entity.tile = 144;
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}
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}
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entity.xp = xp;
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entity.yp = yp;
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entity.cx = 6;
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entity.cx = 6;
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entity.cy = 2;
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entity.cy = 2;
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entity.w = 12;
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entity.w = 12;
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@ -1720,8 +1674,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.rule = 3;
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entity.rule = 3;
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entity.type = 15;
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entity.type = 15;
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entity.size = 0;
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entity.size = 0;
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entity.xp = xp;
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entity.yp = yp;
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 4;
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entity.colour = 4;
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@ -1897,8 +1849,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 11;
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entity.type = 11;
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entity.size = 0;
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entity.size = 0;
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entity.tile = 18;
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entity.tile = 18;
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entity.xp = (xp);
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entity.yp = (yp);
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entity.w = 16;
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entity.w = 16;
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entity.h = 16;
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entity.h = 16;
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entity.colour = 3;
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entity.colour = 3;
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@ -1913,8 +1863,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.type = 51;
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entity.type = 51;
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entity.size = 6;
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entity.size = 6;
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entity.life = 0;
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entity.life = 0;
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.w = 1;
|
entity.w = 1;
|
||||||
entity.h = vx;
|
entity.h = vx;
|
||||||
//entity.colour = 0;
|
//entity.colour = 0;
|
||||||
|
@ -1927,8 +1875,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.type = 52;
|
entity.type = 52;
|
||||||
entity.size = 6;
|
entity.size = 6;
|
||||||
entity.life = 0;
|
entity.life = 0;
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.w = 1;
|
entity.w = 1;
|
||||||
entity.h = vx;
|
entity.h = vx;
|
||||||
//entity.colour = 0;
|
//entity.colour = 0;
|
||||||
|
@ -1941,8 +1887,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.type = 53;
|
entity.type = 53;
|
||||||
entity.size = 5;
|
entity.size = 5;
|
||||||
entity.life = 0;
|
entity.life = 0;
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.w = vx;
|
entity.w = vx;
|
||||||
entity.h = 1;
|
entity.h = 1;
|
||||||
entity.onentity = 1;
|
entity.onentity = 1;
|
||||||
|
@ -1954,8 +1898,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.type = 54;
|
entity.type = 54;
|
||||||
entity.size = 5;
|
entity.size = 5;
|
||||||
entity.life = 0;
|
entity.life = 0;
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.w = vx;
|
entity.w = vx;
|
||||||
entity.h = 1;
|
entity.h = 1;
|
||||||
entity.onentity = 1;
|
entity.onentity = 1;
|
||||||
|
@ -1973,8 +1915,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.tile = 0;
|
entity.tile = 0;
|
||||||
}
|
}
|
||||||
entity.colour = crewcolour(int(vy));
|
entity.colour = crewcolour(int(vy));
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.cx = 6;
|
entity.cx = 6;
|
||||||
entity.cy = 2;
|
entity.cy = 2;
|
||||||
entity.w = 12;
|
entity.w = 12;
|
||||||
|
@ -1994,8 +1934,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
case 56: //Custom enemy
|
case 56: //Custom enemy
|
||||||
entity.rule = 1;
|
entity.rule = 1;
|
||||||
entity.type = 1;
|
entity.type = 1;
|
||||||
entity.xp = xp;
|
|
||||||
entity.yp = yp;
|
|
||||||
entity.behave = vx;
|
entity.behave = vx;
|
||||||
entity.para = vy;
|
entity.para = vy;
|
||||||
entity.w = 16;
|
entity.w = 16;
|
||||||
|
@ -2380,17 +2318,20 @@ bool entityclass::updateentities( int i )
|
||||||
{
|
{
|
||||||
entities[i].tile = 120;
|
entities[i].tile = 120;
|
||||||
entities[i].yp = (28*8)-62;
|
entities[i].yp = (28*8)-62;
|
||||||
|
entities[i].oldyp = (28*8)-62;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entities[i].tile = 96;
|
entities[i].tile = 96;
|
||||||
entities[i].yp = 24;
|
entities[i].yp = 24;
|
||||||
|
entities[i].oldyp = 24;
|
||||||
}
|
}
|
||||||
//now, x position
|
//now, x position
|
||||||
if (player > -1 && entities[player].xp > 20 * 8)
|
if (player > -1 && entities[player].xp > 20 * 8)
|
||||||
{
|
{
|
||||||
//approach from the left
|
//approach from the left
|
||||||
entities[i].xp = -64;
|
entities[i].xp = -64;
|
||||||
|
entities[i].oldxp = -64;
|
||||||
entities[i].state = 2;
|
entities[i].state = 2;
|
||||||
bool entitygone = updateentities(i); //right
|
bool entitygone = updateentities(i); //right
|
||||||
if (entitygone) return true;
|
if (entitygone) return true;
|
||||||
|
@ -2399,6 +2340,7 @@ bool entityclass::updateentities( int i )
|
||||||
{
|
{
|
||||||
//approach from the left
|
//approach from the left
|
||||||
entities[i].xp = 320;
|
entities[i].xp = 320;
|
||||||
|
entities[i].oldxp = 320;
|
||||||
entities[i].state = 3;
|
entities[i].state = 3;
|
||||||
bool entitygone = updateentities(i); //left
|
bool entitygone = updateentities(i); //left
|
||||||
if (entitygone) return true;
|
if (entitygone) return true;
|
||||||
|
|
Loading…
Reference in a new issue