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Add flag display by holding U

This commit is contained in:
AllyTally 2023-07-03 14:30:24 -03:00 committed by Misa Elizabeth Kai
parent fd2f738145
commit c62da1c9a0

View file

@ -211,6 +211,11 @@ namespace level_debugger
}
}
void render_info(int y, const char* text)
{
font::print(PR_BOR | PR_FONT_8X8, 5, 32 + (10 * y), text, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
}
void render_coords(int y, const char* text, int first, int second)
{
char buffer[SCREEN_WIDTH_CHARS + 1];
@ -225,11 +230,6 @@ namespace level_debugger
render_info(y, buffer);
}
void render_info(int y, const char* text)
{
font::print(PR_BOR | PR_FONT_8X8, 5, 32 + (10 * y), text, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
}
void render(void)
{
if (!active)
@ -289,7 +289,32 @@ namespace level_debugger
int line = 0;
if (hovered == -1)
if (key.isDown(SDLK_u))
{
SDL_Color on = graphics.getRGB(220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2));
SDL_Color off = graphics.getRGB(220 / 2 - (help.glow), 220 / 2 - (help.glow), 255 / 2 - (help.glow / 2));
graphics.set_blendmode(SDL_BLENDMODE_BLEND);
graphics.fill_rect(NULL, 0, 0, 0, 127);
graphics.set_blendmode(SDL_BLENDMODE_NONE);
int x = 0;
int y = 0;
for (int i = 0; i < SDL_arraysize(obj.flags); i++)
{
SDL_Color color = obj.flags[i] ? on : off;
font::print(PR_BOR | PR_FONT_8X8, 5 + x, 32 + y, help.String(i), color.r, color.g, color.b);
x += 16 + 8;
if (x >= 300)
{
x = 0;
y += 16;
}
}
}
else if (hovered == -1)
{
render_coords(line++, "Room", game.roomx % 100, game.roomy % 100);
render_coords(line++, "Cursor", key.mx, key.my);