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Replace screen_tapped with screen_down
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1412c90a92
commit
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5 changed files with 12 additions and 12 deletions
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@ -2392,7 +2392,7 @@ void titleinput(void)
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}
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}
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)
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|| (!game.menustart ? touch::screen_tapped() : touch::button_tapped(TOUCH_BUTTON_CONFIRM)))
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|| (!game.menustart ? touch::screen_down() : touch::button_tapped(TOUCH_BUTTON_CONFIRM)))
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{
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game.press_action = true;
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}
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@ -2648,7 +2648,7 @@ void gameinput(void)
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game.press_action = false;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w)
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|| key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip) || touch::screen_tapped()
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|| key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip) || touch::screen_down()
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)
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{
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game.press_action = true;
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@ -3545,7 +3545,7 @@ void gamecompleteinput(void)
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graphics.titlebg.bypos += graphics.titlebg.bscroll;
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game.oldcreditposition = game.creditposition;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped())
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down())
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{
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game.creditposition -= 6;
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if (game.creditposition <= -Credits::creditmaxposition)
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@ -3593,7 +3593,7 @@ void gamecompleteinput2(void)
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//Do this here because input comes first
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game.oldcreditposx = game.creditposx;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped())
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down())
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{
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game.creditposx++;
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game.oldcreditposx++;
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@ -803,7 +803,7 @@ void scriptclass::run(void)
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game.hascontrol = false;
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game.pausescript = true;
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if (key.isDown(90) || key.isDown(32) || key.isDown(86)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
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}
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game.backgroundtext = false;
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@ -1853,7 +1853,7 @@ void scriptclass::run(void)
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game.hascontrol = false;
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game.pausescript = true;
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if (key.isDown(90) || key.isDown(32) || key.isDown(86)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
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}
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game.backgroundtext = false;
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}
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@ -1876,7 +1876,7 @@ void scriptclass::run(void)
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game.hascontrol = false;
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game.pausescript = true;
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if (key.isDown(90) || key.isDown(32) || key.isDown(86)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
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}
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game.backgroundtext = false;
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}
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@ -1897,7 +1897,7 @@ void scriptclass::run(void)
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game.hascontrol = false;
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game.pausescript = true;
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if (key.isDown(90) || key.isDown(32) || key.isDown(86)
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
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|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
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}
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game.backgroundtext = false;
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}
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@ -246,7 +246,7 @@ namespace touch
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return false;
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}
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bool screen_tapped(void)
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bool screen_down(void)
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{
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for (int i = 0; i < fingers.size(); i++)
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{
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@ -255,7 +255,7 @@ namespace touch
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continue;
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}
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return fingers[i].pressed;
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return true;
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}
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return false;
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}
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@ -57,7 +57,7 @@ namespace touch
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bool button_tapped(TouchButtonID button);
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bool touching_right(void);
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bool screen_tapped(void);
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bool screen_down(void);
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}
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#endif /* TOUCH_H */
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@ -24,7 +24,7 @@ void preloaderinput(void)
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{
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game.press_action = false;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped()) {
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down()) {
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game.press_action = true;
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}
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