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Fix in-game timer going away after playing Super Gravitron
The problem was that it also needed to check that game.swnmode was true, in addition to game.swngame being 1, to actually check that the Super Gravitron was being played.
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@ -1741,7 +1741,7 @@ void gamerender(void)
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}
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}
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if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && game.swngame != 1 && game.showingametimer)
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if (graphics.fademode==0 && !game.intimetrial && !game.isingamecompletescreen() && (!game.swnmode || game.swngame != 1) && game.showingametimer)
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{
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graphics.bprint(6, 6, "TIME:", 255,255,255);
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graphics.bprint(46, 6, game.timestring(), 196, 196, 196);
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