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Remove gravity line kludge from Graphics::drawgravityline()

Now that the game loop order is now fixed, there is no longer any need
for this kludge.
This commit is contained in:
Misa 2020-11-07 17:29:06 -08:00 committed by Ethan Lee
parent 5e2fc6f0fe
commit c26b701f5b

View file

@ -1541,7 +1541,7 @@ void Graphics::drawgravityline( int t )
return; return;
} }
if (obj.entities[t].life == 0 || obj.entities[t].onentity == 1) // FIXME: Remove 'onentity == 1' when game loop order is fixed! if (obj.entities[t].life == 0)
{ {
switch(linestate) switch(linestate)
{ {