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Add more checks for checkpoint saving
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1 changed files with 1 additions and 1 deletions
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@ -847,7 +847,7 @@ void Game::show_save_fail(void)
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void Game::checkpoint_save(void)
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{
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if (checkpoint_saving && !inspecial())
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if (checkpoint_saving && !inspecial() && (!map.custommode || (map.custommode && map.custommodeforreal)) && !cliplaytest)
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{
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bool success = map.custommode ? customsavequick(cl.ListOfMetaData[playcustomlevel].filename) : savequick();
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gamesaved = success;
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