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https://github.com/TerryCavanagh/VVVVVV.git
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Change nicefade to bool instead of int
If it's treated like a bool, why shouldn't it be one?
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f0b9bdc007
commit
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3 changed files with 8 additions and 7 deletions
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@ -5925,7 +5925,7 @@ std::string Game::writemaingamesave(tinyxml2::XMLDocument& doc)
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//Special stats
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//Special stats
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if(music.nicefade==1)
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if (music.nicefade)
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{
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{
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xml::update_tag(msgs, "currentsong", music.nicechange);
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xml::update_tag(msgs, "currentsong", music.nicechange);
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}
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}
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@ -6058,7 +6058,7 @@ bool Game::customsavequick(std::string savfile)
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//Special stats
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//Special stats
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if(music.nicefade==1)
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if (music.nicefade)
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{
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{
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xml::update_tag(msgs, "currentsong", music.nicechange );
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xml::update_tag(msgs, "currentsong", music.nicechange );
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}
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}
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@ -137,7 +137,7 @@ void musicclass::init()
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currentsong = 0;
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currentsong = 0;
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nicechange = 0;
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nicechange = 0;
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nicefade = 0;
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nicefade = false;
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resumesong = 0;
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resumesong = 0;
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fadeoutqueuesong = -1;
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fadeoutqueuesong = -1;
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dontquickfade = false;
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dontquickfade = false;
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@ -282,10 +282,11 @@ void musicclass::processmusic()
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fadeoutqueuesong = -1;
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fadeoutqueuesong = -1;
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}
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}
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if (nicefade == 1 && Mix_PlayingMusic() == 0)
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if (nicefade && Mix_PlayingMusic() == 0)
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{
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{
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play(nicechange);
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play(nicechange);
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nicechange = -1; nicefade = 0;
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nicechange = -1;
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nicefade = false;
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}
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}
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if(m_doFadeInVol)
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if(m_doFadeInVol)
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@ -305,7 +306,7 @@ void musicclass::niceplay(int t)
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dontquickfade = true;
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dontquickfade = true;
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fadeout();
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fadeout();
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}
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}
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nicefade = 1;
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nicefade = true;
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nicechange = t;
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nicechange = t;
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}
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}
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}
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}
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@ -37,7 +37,7 @@ public:
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bool safeToProcessMusic;
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bool safeToProcessMusic;
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int nicechange;
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int nicechange;
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int nicefade;
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bool nicefade;
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bool m_doFadeInVol;
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bool m_doFadeInVol;
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int FadeVolAmountPerFrame;
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int FadeVolAmountPerFrame;
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