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CLI: Allow no music to be played if save pos used
If you provided any one of -playx, -playy, -playrx, -playry, -playgc, or -playmusic in command-line arguments for command-line playtesting, then the game would always try to play music, even if you passed a negative -playmusic. This wouldn't do anything in that case, unless you had MMMMMM installed, in which case it would play MMMMMM track 15 (Predestined Fate Final Level) due to the legacy wraparound bug. To fix this, only play music if the track provided is greater than -1. Additionally, to prevent it from playing Path Complete by default if you specify any of the other save position arguments but n ot -playmusic, it's now initialized to -1 instead of 0.
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2 changed files with 5 additions and 2 deletions
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@ -5387,7 +5387,10 @@ void Game::customloadquick(const std::string& savfile)
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saverx = playrx;
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savery = playry;
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savegc = playgc;
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if (playmusic > -1)
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{
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music.play(playmusic);
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}
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return;
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}
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@ -61,7 +61,7 @@ static int savey = 0;
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static int saverx = 0;
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static int savery = 0;
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static int savegc = 0;
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static int savemusic = 0;
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static int savemusic = -1;
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static std::string playassets;
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static std::string playtestname;
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