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Reset textcase in speak/speak_active
Originally, textcase was reset in scriptclass::translate_dialogue(), which is called inside the `text` script command. However, this didn't really work with the new on-the-fly text box translation system, and that function is gone now, so I removed that and kind of forgot about it. Of course, this now causes a regression. Namely, that the text boxes after the VVVVVV-Man sequence in the Secret Lab entrance cutscene are not translated. I can't reset the text case in `text`, as the scripts assume that they can set the text case before `text`. So the next best thing is to reset it in speak/speak_active.
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@ -811,6 +811,8 @@ void scriptclass::run(void)
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graphics.textboxbuttons();
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graphics.textboxbuttons();
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}
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}
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textbuttons = false;
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textbuttons = false;
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textcase = 1;
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}
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}
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else if (words[0] == "endtext")
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else if (words[0] == "endtext")
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{
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{
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