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Ifdef out network code for M&P
M&P contains network code despite M&P not being a Steam/GOG release (as Steam/GOG releases are full releases of the game, not custom-levels-only releases). While unlocking achievements is already ifdef'd out in M&P, let's remove the network code entirely to make sure people can't do other shenanigans with M&P builds, and also to have a smaller binary size.
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3 changed files with 23 additions and 0 deletions
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@ -1,3 +1,7 @@
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#include "MakeAndPlay.h"
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#ifndef MAKEANDPLAY
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#include <stdint.h>
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#include <stdint.h>
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/* Totally unimplemented right now! */
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/* Totally unimplemented right now! */
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@ -27,3 +31,5 @@ int32_t GOG_getAchievementProgress(const char *name)
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void GOG_setAchievementProgress(const char *name, int32_t stat)
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void GOG_setAchievementProgress(const char *name, int32_t stat)
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{
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{
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}
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}
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#endif /* MAKEANDPLAY */
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@ -1,7 +1,18 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "MakeAndPlay.h"
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#define UNUSED(expr) (void)(expr)
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#define UNUSED(expr) (void)(expr)
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#ifdef MAKEANDPLAY
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#ifdef STEAM_NETWORK
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#undef STEAM_NETWORK
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#endif
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#ifdef GOG_NETWORK
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#undef GOG_NETWORK
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#endif
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#endif
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#ifdef STEAM_NETWORK
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#ifdef STEAM_NETWORK
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#define STEAM_NUM 1
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#define STEAM_NUM 1
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#else
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#else
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@ -1,3 +1,7 @@
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#include "MakeAndPlay.h"
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#ifndef MAKEANDPLAY
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#include <stdio.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <SDL.h>
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#include <SDL.h>
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@ -218,3 +222,5 @@ void STEAM_setAchievementProgress(const char *name, int32_t stat)
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SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
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SteamAPI_ISteamUserStats_StoreStats(steamUserStats);
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}
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}
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}
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}
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#endif /* MAKEANDPLAY */
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