mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Use returns and don't have rest of loadcustomlevelstats in an 'else'
This will cut down on unnecessary indentation levels.
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1 changed files with 6 additions and 5 deletions
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@ -580,17 +580,20 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore)
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void Game::loadcustomlevelstats()
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void Game::loadcustomlevelstats()
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{
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{
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//testing
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//testing
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if(!customlevelstatsloaded)
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if(customlevelstatsloaded)
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{
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{
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return;
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}
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
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if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
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{
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{
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//No levelstats file exists; start new
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//No levelstats file exists; start new
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customlevelstats.clear();
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customlevelstats.clear();
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savecustomlevelstats();
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savecustomlevelstats();
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return;
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}
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}
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else
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{
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// Old system
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// Old system
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std::vector<std::string> customlevelnames;
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std::vector<std::string> customlevelnames;
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std::vector<int> customlevelscores;
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std::vector<int> customlevelscores;
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@ -689,8 +692,6 @@ void Game::loadcustomlevelstats()
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CustomLevelStat stat = {customlevelnames[i], customlevelscores[i]};
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CustomLevelStat stat = {customlevelnames[i], customlevelscores[i]};
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customlevelstats.push_back(stat);
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customlevelstats.push_back(stat);
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}
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}
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}
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}
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}
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}
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void Game::savecustomlevelstats()
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void Game::savecustomlevelstats()
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