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De-duplicate toggling flip mode in Input.cpp
Flip Mode toggling is now no longer copy-pasted.
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1 changed files with 18 additions and 26 deletions
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@ -173,6 +173,22 @@ static void updatebuttonmappings(int bind)
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}
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}
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static void toggleflipmode(void)
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{
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graphics.setflipmode = !graphics.setflipmode;
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game.savestatsandsettings();
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if (graphics.setflipmode)
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{
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music.playef(18);
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game.screenshake = 10;
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game.flashlight = 5;
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}
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else
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{
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music.playef(11);
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}
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}
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static void menuactionpress(void)
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{
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switch (game.currentmenuname)
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@ -680,19 +696,7 @@ static void menuactionpress(void)
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if (game.ingame_titlemode && game.unlock[18])
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#endif
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{
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// toggle Flip Mode
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graphics.setflipmode = !graphics.setflipmode;
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game.savestatsandsettings();
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if (graphics.setflipmode)
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{
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music.playef(18);
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game.screenshake = 10;
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game.flashlight = 5;
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}
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else
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{
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music.playef(11);
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}
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toggleflipmode();
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// Fix wrong area music in Tower (Positive Force vs. ecroF evitisoP)
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if (map.custommode)
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{
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@ -1285,19 +1289,7 @@ static void menuactionpress(void)
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}
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else if (game.currentmenuoption == 3 && game.unlock[18]) //enable/disable flip mode
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{
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// WARNING: Partially duplicated in Menu::options
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graphics.setflipmode = !graphics.setflipmode;
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game.savestatsandsettings();
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if (graphics.setflipmode)
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{
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music.playef(18);
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game.screenshake = 10;
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game.flashlight = 5;
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}
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else
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{
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music.playef(11);
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}
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toggleflipmode();
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}
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else if (game.currentmenuoption == 4)
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{
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