mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
Add finalstretch support for custom levels
This commit is contained in:
parent
6e18cddc69
commit
bd3b9cac31
5 changed files with 63 additions and 19 deletions
|
@ -273,7 +273,7 @@ editorclass::editorclass(void)
|
|||
register_tilecol(EditorTileset_WARP_ZONE, 3, "basic", 89, "none", 129);
|
||||
register_tilecol(EditorTileset_WARP_ZONE, 4, "basic", 92, "none", 132);
|
||||
register_tilecol(EditorTileset_WARP_ZONE, 5, "basic", 95, "none", 135);
|
||||
register_tilecol(EditorTileset_WARP_ZONE, 6, "basic", 98, "none", 138);
|
||||
register_tilecol(EditorTileset_WARP_ZONE, 6, "basic", 98, "none", 740);
|
||||
|
||||
register_tilecol(EditorTileset_SHIP, 0, "basic", 101, "basic", 741);
|
||||
register_tilecol(EditorTileset_SHIP, 1, "basic", 104, "basic", 744);
|
||||
|
@ -3769,7 +3769,7 @@ bool editorclass::is_warp_zone_background(int tile)
|
|||
return false;
|
||||
}
|
||||
|
||||
return (tile == 120 || tile == 123 || tile == 126 || tile == 129 || tile == 132 || tile == 135 || tile == 138);
|
||||
return (tile == 120 || tile == 123 || tile == 126 || tile == 129 || tile == 132 || tile == 135 || tile == 138 || tile == 740);
|
||||
}
|
||||
|
||||
int editorclass::autotile(const int x, const int y)
|
||||
|
|
|
@ -2579,11 +2579,10 @@ void Graphics::updatebackground(int t)
|
|||
else
|
||||
{
|
||||
// draw the whole thing for the first time!
|
||||
backoffset = 0;
|
||||
clear();
|
||||
for (int j = 0; j < 15; j++)
|
||||
{
|
||||
for (int i = 0; i < 21; i++)
|
||||
for (int i = 0; i < 22; i++)
|
||||
{
|
||||
drawtile2((i * 16) - backoffset - 3, (j * 16), temp + 40);
|
||||
drawtile2((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
|
||||
|
@ -2622,9 +2621,8 @@ void Graphics::updatebackground(int t)
|
|||
else
|
||||
{
|
||||
// draw the whole thing for the first time!
|
||||
backoffset = 0;
|
||||
clear();
|
||||
for (int j = 0; j < 16; j++)
|
||||
for (int j = 0; j < 17; j++)
|
||||
{
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
|
@ -2688,7 +2686,14 @@ void Graphics::drawmap(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
tile = map.contents[TILE_IDX(x, y)];
|
||||
if (map.finalstretch && map.custommode)
|
||||
{
|
||||
tile = map.finalat(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
tile = map.contents[TILE_IDX(x, y)];
|
||||
}
|
||||
tileset = map.tileset;
|
||||
}
|
||||
|
||||
|
|
|
@ -502,7 +502,7 @@ void gamelogic(void)
|
|||
else
|
||||
{
|
||||
//Update colour thingy
|
||||
if (map.finalmode)
|
||||
if (map.finalmode || map.custommode)
|
||||
{
|
||||
if (map.final_colormode)
|
||||
{
|
||||
|
@ -1407,7 +1407,7 @@ void gamelogic(void)
|
|||
}
|
||||
|
||||
//Update colour cycling for final level
|
||||
if (map.finalmode && map.final_colormode)
|
||||
if ((map.finalmode || map.custommode) && map.final_colormode)
|
||||
{
|
||||
map.final_aniframedelay--;
|
||||
if (map.final_aniframedelay == 0)
|
||||
|
|
|
@ -507,7 +507,8 @@ void mapclass::changefinalcol(int t)
|
|||
//change the map to colour t - for the game's final stretch.
|
||||
//First up, the tiles. This is just a setting:
|
||||
final_mapcol = t;
|
||||
const int temp = 6 - t;
|
||||
graphics.rcol = 6 - t;
|
||||
graphics.backgrounddrawn = false;
|
||||
//Next, entities
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
|
@ -515,28 +516,35 @@ void mapclass::changefinalcol(int t)
|
|||
{
|
||||
if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill
|
||||
{
|
||||
if(temp<3)
|
||||
if (custommode)
|
||||
{
|
||||
obj.entities[i].tile = 907 + (temp * 80);
|
||||
obj.entities[i].tile = 568 + (graphics.rcol * 12);
|
||||
}
|
||||
else if (graphics.rcol < 3)
|
||||
{
|
||||
obj.entities[i].tile = 907 + (graphics.rcol * 80);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.entities[i].tile = 911 + ((temp-3) * 80);
|
||||
obj.entities[i].tile = 911 + ((graphics.rcol - 3) * 80);
|
||||
}
|
||||
if (obj.entities[i].animate == 10)
|
||||
{
|
||||
obj.entities[i].tile += custommode ? 4 : 40;
|
||||
}
|
||||
if(obj.entities[i].animate == 10) obj.entities[i].tile += 40;
|
||||
}
|
||||
else if (obj.entities[i].isplatform)
|
||||
{
|
||||
obj.entities[i].tile = 915+(temp*40);
|
||||
obj.entities[i].tile = custommode ? 564 + (graphics.rcol * 12) : 915 + (graphics.rcol * 40);
|
||||
}
|
||||
else //just an enemy
|
||||
else // just an enemy
|
||||
{
|
||||
obj.entities[i].colour = maptiletoenemycol(temp);
|
||||
obj.entities[i].colour = maptiletoenemycol(graphics.rcol);
|
||||
}
|
||||
}
|
||||
else if (obj.entities[i].type == 2) //disappearing platforms
|
||||
else if (obj.entities[i].type == 2) // disappearing platforms
|
||||
{
|
||||
obj.entities[i].tile = 915+(temp*40);
|
||||
obj.entities[i].tile = custommode ? 564 + (graphics.rcol * 12) : 915 + (graphics.rcol * 40);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1949,6 +1957,12 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
}
|
||||
}
|
||||
|
||||
if (finalstretch)
|
||||
{
|
||||
graphics.rcol = 6 - final_mapcol;
|
||||
changefinalcol(final_mapcol);
|
||||
}
|
||||
|
||||
//do the appear/remove roomname here
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1454,6 +1454,31 @@ void scriptclass::run(void)
|
|||
map.finalmode = true;
|
||||
map.gotoroom(ss_toi(words[1]), ss_toi(words[2]));
|
||||
}
|
||||
else if (words[0] == "finalstretch")
|
||||
{
|
||||
if (words[1] == "on")
|
||||
{
|
||||
map.finalstretch = true;
|
||||
map.final_colormode = true;
|
||||
map.final_colorframe = 1;
|
||||
|
||||
graphics.foregrounddrawn = false;
|
||||
map.final_colorframedelay = 40;
|
||||
|
||||
int temp = 1 + (int)(fRandom() * 5);
|
||||
if (temp == 0) temp = 6;
|
||||
map.changefinalcol(temp);
|
||||
}
|
||||
else if (words[1] == "off")
|
||||
{
|
||||
map.finalstretch = false;
|
||||
map.final_colormode = false;
|
||||
map.final_mapcol = 0;
|
||||
map.final_colorframe = 0;
|
||||
graphics.foregrounddrawn = false;
|
||||
map.changefinalcol(0);
|
||||
}
|
||||
}
|
||||
else if (words[0] == "rescued")
|
||||
{
|
||||
if (words[1] == "red")
|
||||
|
|
Loading…
Reference in a new issue