mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove hardcoded textbox colours
We have a custom textbox colour system, why not use it? This also moves the map of colours from CustomLevels to Script.
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parent
c3e251fea9
commit
bd34af32de
5 changed files with 40 additions and 164 deletions
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@ -2,7 +2,7 @@
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#include <SDL_stdinc.h>
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#include "CustomLevels.h"
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#include "Script.h"
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#include "Font.h"
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blockclass::blockclass(void)
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@ -48,80 +48,9 @@ void blockclass::rectset(const int xi, const int yi, const int wi, const int hi)
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void blockclass::setblockcolour(const char* col)
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{
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#ifndef NO_CUSTOM_LEVELS
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if (cl.customcolours.count(col) != 0)
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{
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r = cl.customcolours[col].r;
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g = cl.customcolours[col].g;
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b = cl.customcolours[col].b;
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}
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else // Turn the if into an else if so we don't run the default colour processing
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#endif
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if (SDL_strcmp(col, "cyan") == 0)
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (SDL_strcmp(col, "red") == 0)
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{
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r = 255;
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g = 60;
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b = 60;
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}
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else if (SDL_strcmp(col, "green") == 0)
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{
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r = 144;
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g = 255;
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b = 144;
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}
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else if (SDL_strcmp(col, "yellow") == 0)
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{
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r = 255;
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g = 255;
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b = 134;
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}
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else if (SDL_strcmp(col, "blue") == 0)
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{
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r = 95;
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g = 95;
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b = 255;
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}
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else if (SDL_strcmp(col, "purple") == 0)
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{
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r = 255;
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g = 134;
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b = 255;
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}
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else if (SDL_strcmp(col, "white") == 0)
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{
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r = 244;
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g = 244;
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b = 244;
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}
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else if (SDL_strcmp(col, "gray") == 0)
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{
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r = 174;
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g = 174;
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b = 174;
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}
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else if (SDL_strcmp(col, "orange") == 0)
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{
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r = 255;
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g = 130;
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b = 20;
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}
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else if (SDL_strcmp(col, "transparent") == 0)
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{
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r = 0;
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g = 0;
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b = 0;
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}
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else
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{
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//use a gray
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r = 174;
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g = 174;
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b = 174;
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}
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bool exists = ::script.textbox_colours.count(col) != 0;
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r = ::script.textbox_colours[exists ? col : "gray"].r;
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g = ::script.textbox_colours[exists ? col : "gray"].g;
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b = ::script.textbox_colours[exists ? col : "gray"].b;
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}
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@ -387,7 +387,8 @@ void customlevelclass::reset(void)
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onewaycol_override = false;
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customcolours.clear();
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script.textbox_colours.clear();
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script.add_default_colours();
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map.specialroomnames.clear();
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}
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@ -1309,7 +1310,7 @@ next:
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colour.g = g;
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colour.b = b;
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customcolours[name] = colour;
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script.textbox_colours[name] = colour;
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}
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}
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}
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@ -170,8 +170,6 @@ public:
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SDL_Color getonewaycol(int rx, int ry);
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SDL_Color getonewaycol(void);
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bool onewaycol_override;
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std::map<std::string, SDL_Color> customcolours;
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};
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std::string translate_title(const std::string& title, bool* is_gettext);
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@ -43,6 +43,8 @@ scriptclass::scriptclass(void)
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r = 0;
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textx = 0;
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texty = 0;
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textbox_colours.clear();
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add_default_colours();
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textflipme = false;
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textcentertext = false;
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textpad_left = 0;
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@ -53,6 +55,20 @@ scriptclass::scriptclass(void)
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textlarge = false;
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}
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void scriptclass::add_default_colours(void)
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{
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textbox_colours["cyan"] = graphics.getRGB(164, 164, 255);
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textbox_colours["red"] = graphics.getRGB(255, 60, 60);
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textbox_colours["green"] = graphics.getRGB(144, 255, 144);
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textbox_colours["yellow"] = graphics.getRGB(255, 255, 134);
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textbox_colours["blue"] = graphics.getRGB(95, 95, 255);
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textbox_colours["purple"] = graphics.getRGB(255, 134, 255);
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textbox_colours["white"] = graphics.getRGB(244, 244, 244);
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textbox_colours["gray"] = graphics.getRGB(174, 174, 174);
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textbox_colours["orange"] = graphics.getRGB(255, 130, 20);
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textbox_colours["transparent"] = graphics.getRGB(0, 0, 0);
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}
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void scriptclass::clearcustom(void)
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{
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customscripts.clear();
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@ -452,91 +468,18 @@ void scriptclass::run(void)
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}
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else if (words[0] == "text")
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{
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//oh boy
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//first word is the colour.
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#ifndef NO_CUSTOM_LEVELS
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if (cl.customcolours.count(words[1]) != 0)
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// oh boy
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// first word is the colour.
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if (textbox_colours.count(words[1]) == 0)
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{
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r = cl.customcolours[words[1]].r;
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g = cl.customcolours[words[1]].g;
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b = cl.customcolours[words[1]].b;
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}
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else // Turn the if into an else if so we don't run the default colour processing
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#endif
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if (words[1] == "cyan")
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (words[1] == "player")
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (words[1] == "red")
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{
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r = 255;
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g = 60;
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b = 60;
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}
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else if (words[1] == "green")
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{
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r = 144;
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g = 255;
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b = 144;
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}
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else if (words[1] == "yellow")
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{
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r = 255;
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g = 255;
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b = 134;
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}
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else if (words[1] == "blue")
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{
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r = 95;
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g = 95;
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b = 255;
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}
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else if (words[1] == "purple")
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{
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r = 255;
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g = 134;
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b = 255;
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}
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else if (words[1] == "white")
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{
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r = 244;
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g = 244;
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b = 244;
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}
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else if (words[1] == "gray")
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{
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r = 174;
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g = 174;
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b = 174;
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}
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else if (words[1] == "orange")
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{
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r = 255;
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g = 130;
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b = 20;
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}
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else if (words[1] == "transparent")
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{
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r = 0;
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g = 0;
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b = 0;
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}
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else
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{
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//use a gray
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r = 174;
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g = 174;
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b = 174;
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// No colour named this, use gray
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words[1] = "gray";
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}
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r = textbox_colours[words[1]].r;
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g = textbox_colours[words[1]].g;
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b = textbox_colours[words[1]].b;
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//next are the x,y coordinates
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textx = ss_toi(words[2]);
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texty = ss_toi(words[3]);
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@ -1,6 +1,7 @@
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#ifndef SCRIPT_H
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#define SCRIPT_H
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#include <map>
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#include <string>
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#include <vector>
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@ -8,6 +9,7 @@
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#define filllines(lines) commands.insert(commands.end(), lines, lines + SDL_arraysize(lines))
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#define TEXT_COLOUR(a) script.textbox_colours[a]
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struct Script
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{
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@ -76,6 +78,8 @@ public:
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commands.push_back(t);
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}
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void add_default_colours(void);
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void clearcustom(void);
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void tokenize(const std::string& t);
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@ -101,7 +105,8 @@ public:
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int scriptdelay;
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bool running;
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//Textbox stuff
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// Textbox stuff
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std::map<std::string, SDL_Color> textbox_colours;
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int textx;
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int texty;
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int r,g,b;
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