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https://github.com/TerryCavanagh/VVVVVV.git
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Reduce scope of 'j' in screen transition companion logic
Reducing the scope of the variable makes analysis easier - for example, we can now see it is always initialized before being used.
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a098448e89
commit
b925352864
1 changed files with 10 additions and 9 deletions
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@ -1402,7 +1402,6 @@ void gamelogic()
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}
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}
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int j;
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if (game.roomchange)
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{
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//We've changed room? Let's bring our companion along!
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@ -1414,14 +1413,16 @@ void gamelogic()
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switch(game.companion)
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{
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case 6:
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{
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obj.createentity(obj.entities[i].xp, 121.0f, 15.0f,1); //Y=121, the floor in that particular place!
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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obj.entities[j].dir = obj.entities[i].dir;
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}
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break;
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}
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case 7:
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if (game.roomy <= 105) //don't jump after him!
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{
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@ -1433,7 +1434,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 86.0f, 16.0f, 1); //Y=86, the ROOF in that particular place!
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}
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1447,7 +1448,7 @@ void gamelogic()
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if (game.roomx == 102)
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{
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obj.createentity(310, 177, 17, 1);
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1457,7 +1458,7 @@ void gamelogic()
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else
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{
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obj.createentity(obj.entities[i].xp, 177.0f, 17.0f, 1);
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1477,7 +1478,7 @@ void gamelogic()
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{
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obj.createentity(obj.entities[i].xp, 185.0f, 18.0f, 15, 0, 1);
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}
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1492,7 +1493,7 @@ void gamelogic()
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if (!obj.flags[59])
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{
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obj.createentity(225.0f, 169.0f, 18, graphics.crewcolour(game.lastsaved), 0, 10);
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1505,7 +1506,7 @@ void gamelogic()
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if (obj.flags[59])
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{
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obj.createentity(160.0f, 177.0f, 18, graphics.crewcolour(game.lastsaved), 0, 18, 1);
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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@ -1516,7 +1517,7 @@ void gamelogic()
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{
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obj.flags[59] = true;
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obj.createentity(obj.entities[i].xp, -20.0f, 18.0f, graphics.crewcolour(game.lastsaved), 0, 10, 0);
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j = obj.getcompanion();
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int j = obj.getcompanion();
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if (j > -1)
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{
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obj.entities[j].vx = obj.entities[i].vx;
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