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Use SDL_GetBashPath instead of PHYSFS_getBaseDir, latter is made of fail on macOS

This commit is contained in:
Ethan Lee 2021-03-30 12:18:09 -04:00
parent 076a870ba2
commit b87f6e487a

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@ -118,7 +118,7 @@ int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath)
else
{
SDL_snprintf(output, sizeof(output), "%s%s",
PHYSFS_getBaseDir(),
SDL_GetBasePath(),
"data.zip"
);
}